Don't try to save and restore EGL context on Vulkan windows on Android

This commit is contained in:
Sam Lantinga
2026-09-11 13:19:36 -07:00
parent 982333a48d
commit 5e2f8adce9

View File

@@ -35,7 +35,7 @@
#ifdef SDL_VIDEO_OPENGL_EGL
static void android_egl_context_restore(SDL_Window *window)
{
if (window) {
if (window && (window->flags & SDL_WINDOW_OPENGL)) {
SDL_WindowData *data = window->internal;
SDL_GL_MakeCurrent(window, NULL);
if (!SDL_GL_MakeCurrent(window, (SDL_GLContext)data->egl_context)) {
@@ -56,7 +56,7 @@ static void android_egl_context_restore(SDL_Window *window)
static void android_egl_context_backup(SDL_Window *window)
{
if (window) {
if (window && (window->flags & SDL_WINDOW_OPENGL)) {
int interval = 0;
// Keep a copy of the EGL Context so we can try to restore it when we resume
SDL_WindowData *data = window->internal;