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Don't try to save and restore EGL context on Vulkan windows on Android
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@@ -35,7 +35,7 @@
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#ifdef SDL_VIDEO_OPENGL_EGL
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static void android_egl_context_restore(SDL_Window *window)
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{
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if (window) {
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if (window && (window->flags & SDL_WINDOW_OPENGL)) {
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SDL_WindowData *data = window->internal;
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SDL_GL_MakeCurrent(window, NULL);
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if (!SDL_GL_MakeCurrent(window, (SDL_GLContext)data->egl_context)) {
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@@ -56,7 +56,7 @@ static void android_egl_context_restore(SDL_Window *window)
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static void android_egl_context_backup(SDL_Window *window)
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{
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if (window) {
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if (window && (window->flags & SDL_WINDOW_OPENGL)) {
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int interval = 0;
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// Keep a copy of the EGL Context so we can try to restore it when we resume
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SDL_WindowData *data = window->internal;
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