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Add missing type suffix to SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION prop
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@@ -2309,7 +2309,7 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice(
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*
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* With the Vulkan backend:
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*
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* - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION`: By
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* - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION_BOOLEAN`: By
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* default, Vulkan device enumeration includes drivers of all types, including
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* software renderers (for example, the Lavapipe Mesa driver). This can be
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* useful if your application _requires_ SDL_GPU, but if you can provide your
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@@ -2346,7 +2346,7 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDeviceWithProperties(
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#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN "SDL.gpu.device.create.shaders.metallib"
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#define SDL_PROP_GPU_DEVICE_CREATE_D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN "SDL.gpu.device.create.d3d12.allowtier1resourcebinding"
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#define SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING "SDL.gpu.device.create.d3d12.semantic"
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#define SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION "SDL.gpu.device.create.vulkan.requirehardwareacceleration"
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#define SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION_BOOLEAN "SDL.gpu.device.create.vulkan.requirehardwareacceleration"
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/**
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* Destroys a GPU context previously returned by SDL_CreateGPUDevice.
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@@ -11828,7 +11828,7 @@ static bool VULKAN_PrepareDriver(SDL_VideoDevice *_this, SDL_PropertiesID props)
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renderer->desiredDeviceFeatures.sampleRateShading = VK_TRUE;
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renderer->desiredDeviceFeatures.imageCubeArray = VK_TRUE;
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renderer->requireHardwareAcceleration = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION, false);
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renderer->requireHardwareAcceleration = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION_BOOLEAN, false);
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result = VULKAN_INTERNAL_PrepareVulkan(renderer);
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if (result) {
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@@ -11879,7 +11879,7 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
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renderer->desiredDeviceFeatures.sampleRateShading = VK_TRUE;
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renderer->desiredDeviceFeatures.imageCubeArray = VK_TRUE;
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renderer->requireHardwareAcceleration = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION, false);
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renderer->requireHardwareAcceleration = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION_BOOLEAN, false);
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if (!VULKAN_INTERNAL_PrepareVulkan(renderer)) {
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SET_STRING_ERROR("Failed to initialize Vulkan!");
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