Add missing type suffix to SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION prop

This commit is contained in:
Maia
2025-11-11 14:38:58 +01:00
committed by Ethan Lee
parent 6b07e13fef
commit 5ec6147acb
2 changed files with 4 additions and 4 deletions

View File

@@ -2309,7 +2309,7 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice(
*
* With the Vulkan backend:
*
* - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION`: By
* - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION_BOOLEAN`: By
* default, Vulkan device enumeration includes drivers of all types, including
* software renderers (for example, the Lavapipe Mesa driver). This can be
* useful if your application _requires_ SDL_GPU, but if you can provide your
@@ -2346,7 +2346,7 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDeviceWithProperties(
#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN "SDL.gpu.device.create.shaders.metallib"
#define SDL_PROP_GPU_DEVICE_CREATE_D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN "SDL.gpu.device.create.d3d12.allowtier1resourcebinding"
#define SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING "SDL.gpu.device.create.d3d12.semantic"
#define SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION "SDL.gpu.device.create.vulkan.requirehardwareacceleration"
#define SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION_BOOLEAN "SDL.gpu.device.create.vulkan.requirehardwareacceleration"
/**
* Destroys a GPU context previously returned by SDL_CreateGPUDevice.

View File

@@ -11828,7 +11828,7 @@ static bool VULKAN_PrepareDriver(SDL_VideoDevice *_this, SDL_PropertiesID props)
renderer->desiredDeviceFeatures.sampleRateShading = VK_TRUE;
renderer->desiredDeviceFeatures.imageCubeArray = VK_TRUE;
renderer->requireHardwareAcceleration = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION, false);
renderer->requireHardwareAcceleration = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION_BOOLEAN, false);
result = VULKAN_INTERNAL_PrepareVulkan(renderer);
if (result) {
@@ -11879,7 +11879,7 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
renderer->desiredDeviceFeatures.sampleRateShading = VK_TRUE;
renderer->desiredDeviceFeatures.imageCubeArray = VK_TRUE;
renderer->requireHardwareAcceleration = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION, false);
renderer->requireHardwareAcceleration = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION_BOOLEAN, false);
if (!VULKAN_INTERNAL_PrepareVulkan(renderer)) {
SET_STRING_ERROR("Failed to initialize Vulkan!");