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Add SDL_IsTV() (#11004)
Moved SDL_IsAndroidTV() out of public API, to match SDL_IsAndroidTablet(). Added SDL_IsTV(), to mirror existing SDL_IsTablet().
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@@ -1888,6 +1888,8 @@ SDL_RequestAndroidPermission is no longer a blocking call; the caller now provid
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SDL_iPhoneSetAnimationCallback() and SDL_iPhoneSetEventPump() have been renamed to SDL_SetiOSAnimationCallback() and SDL_SetiOSEventPump(), respectively. SDL2 has had macros to provide this new name with the old symbol since the introduction of the iPad, but now the correctly-named symbol is the only option.
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SDL_IsAndroidTV() has been renamed SDL_IsTV() and is no longer Android-specific; an app running on an Apple TV device will also return true, for example.
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The following functions have been removed:
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* SDL_GetWinRTFSPathUNICODE() - WinRT support was removed in SDL3.
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* SDL_GetWinRTFSPathUTF8() - WinRT support was removed in SDL3.
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@@ -1911,6 +1913,7 @@ The following functions have been renamed:
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* SDL_Direct3D9GetAdapterIndex() => SDL_GetDirect3D9AdapterIndex()
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* SDL_GDKGetDefaultUser() => SDL_GetGDKDefaultUser(), returns bool
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* SDL_GDKGetTaskQueue() => SDL_GetGDKTaskQueue(), returns bool
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* SDL_IsAndroidTV() => SDL_IsTV()
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* SDL_LinuxSetThreadPriority() => SDL_SetLinuxThreadPriority(), returns bool
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* SDL_LinuxSetThreadPriorityAndPolicy() => SDL_SetLinuxThreadPriorityAndPolicy(), returns bool
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* SDL_OnApplicationDidBecomeActive() => SDL_OnApplicationDidEnterForeground()
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