Sync SDL3 wiki -> header

This commit is contained in:
SDL Wiki Bot
2024-10-01 16:16:44 +00:00
parent 0b5e01a305
commit 6bcf2f919a

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@@ -29,10 +29,10 @@
* Shared objects are code that is programmatically loadable at runtime.
* Windows calls these "DLLs", Linux calls them "shared libraries", etc.
*
* To use them, build such a library, then call SDL_LoadObject() on it.
* Once loaded, you can use SDL_LoadFunction() on that object to find the
* address of its exported symbols. When done with the object, call
* SDL_UnloadObject() to dispose of it.
* To use them, build such a library, then call SDL_LoadObject() on it. Once
* loaded, you can use SDL_LoadFunction() on that object to find the address
* of its exported symbols. When done with the object, call SDL_UnloadObject()
* to dispose of it.
*
* Some things to keep in mind:
*
@@ -118,8 +118,8 @@ extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_LoadFunction(SDL_SharedObjec
/**
* Unload a shared object from memory.
*
* Note that any pointers from this object looked up through SDL_LoadFunction()
* will no longer be valid.
* Note that any pointers from this object looked up through
* SDL_LoadFunction() will no longer be valid.
*
* \param handle a valid shared object handle returned by SDL_LoadObject().
*