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Sync SDL3 wiki -> header
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@@ -29,10 +29,10 @@
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* Shared objects are code that is programmatically loadable at runtime.
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* Windows calls these "DLLs", Linux calls them "shared libraries", etc.
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*
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* To use them, build such a library, then call SDL_LoadObject() on it.
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* Once loaded, you can use SDL_LoadFunction() on that object to find the
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* address of its exported symbols. When done with the object, call
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* SDL_UnloadObject() to dispose of it.
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* To use them, build such a library, then call SDL_LoadObject() on it. Once
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* loaded, you can use SDL_LoadFunction() on that object to find the address
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* of its exported symbols. When done with the object, call SDL_UnloadObject()
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* to dispose of it.
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*
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* Some things to keep in mind:
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*
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@@ -118,8 +118,8 @@ extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_LoadFunction(SDL_SharedObjec
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/**
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* Unload a shared object from memory.
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*
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* Note that any pointers from this object looked up through SDL_LoadFunction()
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* will no longer be valid.
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* Note that any pointers from this object looked up through
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* SDL_LoadFunction() will no longer be valid.
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*
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* \param handle a valid shared object handle returned by SDL_LoadObject().
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*
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