Use the exact motion associated with the warp

When Windows DPI scaling is enabled, the warp coordinates will be modified, so make sure we send exactly the coordinates that the warp attempted.

Fixes https://github.com/libsdl-org/SDL/issues/8940

(cherry picked from commit 8ce6fb2513)
This commit is contained in:
Sam Lantinga
2024-01-30 11:11:10 -08:00
parent 5a492e8196
commit 5f98fcf00b

View File

@@ -282,6 +282,8 @@ static void WIN_WarpMouse(SDL_Window *window, int x, int y)
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
HWND hwnd = data->hwnd;
POINT pt;
int warp_x = x;
int warp_y = y;
/* Don't warp the mouse while we're doing a modal interaction */
if (data->in_title_click || data->focus_click_pending) {
@@ -295,7 +297,7 @@ static void WIN_WarpMouse(SDL_Window *window, int x, int y)
WIN_SetCursorPos(pt.x, pt.y);
/* Send the exact mouse motion associated with this warp */
SDL_SendMouseMotion(window, SDL_GetMouse()->mouseID, 0, x, y);
SDL_SendMouseMotion(window, SDL_GetMouse()->mouseID, 0, warp_x, warp_y);
}
static int WIN_WarpMouseGlobal(int x, int y)