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Sync SDL3 wiki -> header
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@@ -217,8 +217,8 @@ typedef void (SDLCALL *SDL_AppQuit_func)(void *appstate);
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/**
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* Value that requests that the app continue from the main callbacks.
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*
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* If SDL_AppInit, SDL_AppEvent, or SDL_AppIterate returns this value,
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* the program will continue to run. This is the normal return value case.
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* If SDL_AppInit, SDL_AppEvent, or SDL_AppIterate returns this value, the
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* program will continue to run. This is the normal return value case.
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*
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* This is always 0; using this macro may be clearer, but is not required.
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*
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@@ -229,8 +229,8 @@ typedef void (SDLCALL *SDL_AppQuit_func)(void *appstate);
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/**
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* Value that requests termination with error from the main callbacks.
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*
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* If SDL_AppInit, SDL_AppEvent, or SDL_AppIterate returns this value,
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* the program will terminate and report failure to the operating system.
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* If SDL_AppInit, SDL_AppEvent, or SDL_AppIterate returns this value, the
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* program will terminate and report failure to the operating system.
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*
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* What that failure looks like is platform-dependent. On Unix, for example,
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* the process error code will be non-zero.
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@@ -244,8 +244,8 @@ typedef void (SDLCALL *SDL_AppQuit_func)(void *appstate);
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/**
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* Value that requests termination with success from the main callbacks.
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*
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* If SDL_AppInit, SDL_AppEvent, or SDL_AppIterate returns this value,
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* the program will terminate and report success to the operating system.
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* If SDL_AppInit, SDL_AppEvent, or SDL_AppIterate returns this value, the
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* program will terminate and report success to the operating system.
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*
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* What that success looks like is platform-dependent. On Unix, for example,
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* the process error code will be zero.
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