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gpu: Use the window event watcher list for Vulkan and D3D12
Events won't be delivered to the regular event watcher list callbacks if a client event filter discards events. Use the special window event watcher list to watch for resizes in the GPU renderers, as events are delivered to this list before a client can potentially discard them.
(cherry picked from commit cb4f33b644)
This commit is contained in:
committed by
Sam Lantinga
parent
cfc41248be
commit
6034cf5cd8
@@ -23,6 +23,7 @@
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#ifdef SDL_GPU_D3D12
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#include "../../events/SDL_windowevents_c.h"
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#include "../../core/windows/SDL_windows.h"
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#include "../../video/directx/SDL_d3d12.h"
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#include "../SDL_sysgpu.h"
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@@ -7055,7 +7056,7 @@ static bool D3D12_ClaimWindow(
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renderer->claimedWindowCount += 1;
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SDL_UnlockMutex(renderer->windowLock);
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SDL_AddEventWatch(D3D12_INTERNAL_OnWindowResize, window);
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SDL_AddWindowEventWatch(SDL_WINDOW_EVENT_WATCH_NORMAL, D3D12_INTERNAL_OnWindowResize, window);
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return true;
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} else {
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@@ -7103,7 +7104,7 @@ static void D3D12_ReleaseWindow(
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SDL_free(windowData);
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SDL_ClearProperty(SDL_GetWindowProperties(window), WINDOW_PROPERTY_DATA);
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SDL_RemoveEventWatch(D3D12_INTERNAL_OnWindowResize, window);
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SDL_RemoveWindowEventWatch(SDL_WINDOW_EVENT_WATCH_NORMAL, D3D12_INTERNAL_OnWindowResize, window);
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}
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static bool D3D12_SetSwapchainParameters(
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@@ -32,6 +32,7 @@
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#include <SDL3/SDL_vulkan.h>
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#include "../SDL_sysgpu.h"
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#include "../../events/SDL_windowevents_c.h"
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#define VULKAN_INTERNAL_clamp(val, min, max) SDL_max(min, SDL_min(val, max))
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@@ -9841,7 +9842,7 @@ static bool VULKAN_ClaimWindow(
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renderer->claimedWindowCount += 1;
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SDL_UnlockMutex(renderer->windowLock);
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SDL_AddEventWatch(VULKAN_INTERNAL_OnWindowResize, window);
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SDL_AddWindowEventWatch(SDL_WINDOW_EVENT_WATCH_NORMAL, VULKAN_INTERNAL_OnWindowResize, window);
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return true;
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} else if (createSwapchainResult == VULKAN_INTERNAL_TRY_AGAIN) {
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@@ -9896,7 +9897,7 @@ static void VULKAN_ReleaseWindow(
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SDL_free(windowData);
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SDL_ClearProperty(SDL_GetWindowProperties(window), WINDOW_PROPERTY_DATA);
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SDL_RemoveEventWatch(VULKAN_INTERNAL_OnWindowResize, window);
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SDL_RemoveWindowEventWatch(SDL_WINDOW_EVENT_WATCH_NORMAL, VULKAN_INTERNAL_OnWindowResize, window);
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}
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static Uint32 VULKAN_INTERNAL_RecreateSwapchain(
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