mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-26 12:27:44 +00:00
The names of joysticks and gamepads are valid after they've been removed
This commit is contained in:
@@ -74,6 +74,7 @@
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static bool SDL_gamepads_initialized;
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static SDL_Gamepad *SDL_gamepads SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
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static SDL_HashTable *SDL_gamepad_names SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
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// The face button style of a gamepad
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typedef enum
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@@ -372,6 +373,45 @@ static void RecenterGamepad(SDL_Gamepad *gamepad)
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}
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}
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static const char *SDL_UpdateGamepadNameForID(SDL_JoystickID instance_id)
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{
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const char *current_name = NULL;
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GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(instance_id, true);
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if (mapping) {
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if (SDL_strcmp(mapping->name, "*") == 0) {
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current_name = SDL_GetJoystickNameForID(instance_id);
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} else {
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current_name = mapping->name;
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}
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}
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if (!SDL_gamepad_names) {
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return SDL_GetPersistentString(current_name);
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}
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char *name = NULL;
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bool found = SDL_FindInHashTable(SDL_gamepad_names, (const void *)(uintptr_t)instance_id, (const void **)&name);
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if (!current_name) {
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if (!found) {
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SDL_SetError("Gamepad %" SDL_PRIu32 " not found", instance_id);
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return NULL;
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}
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if (!name) {
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// SDL_strdup() failed during insert
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SDL_OutOfMemory();
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return NULL;
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}
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return name;
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}
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if (!name || SDL_strcmp(name, current_name) != 0) {
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name = SDL_strdup(current_name);
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SDL_InsertIntoHashTable(SDL_gamepad_names, (const void *)(uintptr_t)instance_id, name, true);
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}
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return name;
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}
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void SDL_PrivateGamepadAdded(SDL_JoystickID instance_id)
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{
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SDL_Event event;
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@@ -380,6 +420,8 @@ void SDL_PrivateGamepadAdded(SDL_JoystickID instance_id)
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return;
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}
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SDL_UpdateGamepadNameForID(instance_id);
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event.type = SDL_EVENT_GAMEPAD_ADDED;
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event.common.timestamp = 0;
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event.gdevice.which = instance_id;
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@@ -2969,6 +3011,10 @@ bool SDL_InitGamepads(void)
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SDL_gamepads_initialized = true;
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SDL_LockJoysticks();
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SDL_gamepad_names = SDL_CreateHashTable(0, false, SDL_HashID, SDL_KeyMatchID, SDL_DestroyHashValue, NULL);
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// Watch for joystick events and fire gamepad ones if needed
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SDL_AddEventWatch(SDL_GamepadEventWatcher, NULL);
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@@ -2983,6 +3029,8 @@ bool SDL_InitGamepads(void)
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SDL_free(joysticks);
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}
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SDL_UnlockJoysticks();
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return true;
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}
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@@ -3029,19 +3077,10 @@ SDL_JoystickID *SDL_GetGamepads(int *count)
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const char *SDL_GetGamepadNameForID(SDL_JoystickID instance_id)
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{
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const char *result = NULL;
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const char *result;
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SDL_LockJoysticks();
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{
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GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(instance_id, true);
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if (mapping) {
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if (SDL_strcmp(mapping->name, "*") == 0) {
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result = SDL_GetJoystickNameForID(instance_id);
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} else {
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result = SDL_GetPersistentString(mapping->name);
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}
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}
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}
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result = SDL_UpdateGamepadNameForID(instance_id);
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SDL_UnlockJoysticks();
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return result;
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@@ -3212,7 +3251,7 @@ bool SDL_ShouldIgnoreGamepad(Uint16 vendor_id, Uint16 product_id, Uint16 version
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return true;
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}
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break;
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case GAMEPAD_BLACKLIST_END:
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if (SDL_endswith(name, blacklist_word->str)) {
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return true;
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@@ -4298,6 +4337,11 @@ void SDL_QuitGamepads(void)
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SDL_CloseGamepad(SDL_gamepads);
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}
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if (SDL_gamepad_names) {
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SDL_DestroyHashTable(SDL_gamepad_names);
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SDL_gamepad_names = NULL;
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}
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SDL_UnlockJoysticks();
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}
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@@ -123,6 +123,7 @@ static bool SDL_joystick_being_added;
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static SDL_Joystick *SDL_joysticks SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
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static int SDL_joystick_player_count SDL_GUARDED_BY(SDL_joystick_lock) = 0;
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static SDL_JoystickID *SDL_joystick_players SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
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static SDL_HashTable *SDL_joystick_names SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
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static bool SDL_joystick_allows_background_events = false;
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static Uint32 initial_old_xboxone_controllers[] = {
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@@ -833,6 +834,8 @@ bool SDL_InitJoysticks(void)
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SDL_joysticks_initialized = true;
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SDL_joystick_names = SDL_CreateHashTable(0, false, SDL_HashID, SDL_KeyMatchID, SDL_DestroyHashValue, NULL);
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SDL_LoadVIDPIDList(&old_xboxone_controllers);
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SDL_LoadVIDPIDList(&arcadestick_devices);
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SDL_LoadVIDPIDList(&blacklist_devices);
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@@ -980,20 +983,52 @@ const SDL_SteamVirtualGamepadInfo *SDL_GetJoystickVirtualGamepadInfoForID(SDL_Jo
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/*
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* Get the implementation dependent name of a joystick
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*/
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const char *SDL_GetJoystickNameForID(SDL_JoystickID instance_id)
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static const char *SDL_UpdateJoystickNameForID(SDL_JoystickID instance_id)
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{
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SDL_JoystickDriver *driver;
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int device_index;
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const char *name = NULL;
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const char *current_name = NULL;
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const SDL_SteamVirtualGamepadInfo *info;
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SDL_LockJoysticks();
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info = SDL_GetJoystickVirtualGamepadInfoForID(instance_id);
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if (info) {
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name = SDL_GetPersistentString(info->name);
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current_name = info->name;
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} else if (SDL_GetDriverAndJoystickIndex(instance_id, &driver, &device_index)) {
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name = SDL_GetPersistentString(driver->GetDeviceName(device_index));
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current_name = driver->GetDeviceName(device_index);
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}
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if (!SDL_joystick_names) {
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return SDL_GetPersistentString(current_name);
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}
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char *name = NULL;
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bool found = SDL_FindInHashTable(SDL_joystick_names, (const void *)(uintptr_t)instance_id, (const void **)&name);
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if (!current_name) {
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if (!found) {
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SDL_SetError("Joystick %" SDL_PRIu32 " not found", instance_id);
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return NULL;
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}
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if (!name) {
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// SDL_strdup() failed during insert
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SDL_OutOfMemory();
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return NULL;
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}
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return name;
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}
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if (!name || SDL_strcmp(name, current_name) != 0) {
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name = SDL_strdup(current_name);
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SDL_InsertIntoHashTable(SDL_joystick_names, (const void *)(uintptr_t)instance_id, name, true);
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}
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return name;
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}
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const char *SDL_GetJoystickNameForID(SDL_JoystickID instance_id)
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{
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const char *name;
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SDL_LockJoysticks();
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name = SDL_UpdateJoystickNameForID(instance_id);
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SDL_UnlockJoysticks();
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return name;
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@@ -2234,6 +2269,11 @@ void SDL_QuitJoysticks(void)
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SDL_QuitGamepadMappings();
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if (SDL_joystick_names) {
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SDL_DestroyHashTable(SDL_joystick_names);
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SDL_joystick_names = NULL;
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}
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SDL_joysticks_quitting = false;
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SDL_joysticks_initialized = false;
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@@ -2343,6 +2383,8 @@ void SDL_PrivateJoystickAdded(SDL_JoystickID instance_id)
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SDL_SetJoystickIDForPlayerIndex(player_index, instance_id);
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}
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SDL_UpdateJoystickNameForID(instance_id);
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{
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SDL_Event event;
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@@ -1811,12 +1811,12 @@ void SDLTest_PrintEvent(const SDL_Event *event)
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event->wheel.x, event->wheel.y, event->wheel.direction, event->wheel.windowID);
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break;
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case SDL_EVENT_JOYSTICK_ADDED:
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SDL_Log("SDL EVENT: Joystick %" SDL_PRIu32 " attached",
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event->jdevice.which);
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SDL_Log("SDL EVENT: Joystick %" SDL_PRIu32 " (%s) attached",
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event->jdevice.which, SDL_GetJoystickNameForID(event->jdevice.which));
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break;
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case SDL_EVENT_JOYSTICK_REMOVED:
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SDL_Log("SDL EVENT: Joystick %" SDL_PRIu32 " removed",
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event->jdevice.which);
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SDL_Log("SDL EVENT: Joystick %" SDL_PRIu32 " (%s) removed",
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event->jdevice.which, SDL_GetJoystickNameForID(event->jdevice.which));
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break;
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case SDL_EVENT_JOYSTICK_AXIS_MOTION:
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SDL_Log("SDL EVENT: Joystick %" SDL_PRIu32 " axis %d value: %d",
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@@ -1877,12 +1877,12 @@ void SDLTest_PrintEvent(const SDL_Event *event)
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event->jbattery.which, event->jbattery.percent);
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break;
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case SDL_EVENT_GAMEPAD_ADDED:
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SDL_Log("SDL EVENT: Gamepad %" SDL_PRIu32 " attached",
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event->gdevice.which);
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SDL_Log("SDL EVENT: Gamepad %" SDL_PRIu32 " (%s) attached",
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event->gdevice.which, SDL_GetGamepadNameForID(event->gdevice.which));
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break;
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case SDL_EVENT_GAMEPAD_REMOVED:
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SDL_Log("SDL EVENT: Gamepad %" SDL_PRIu32 " removed",
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event->gdevice.which);
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SDL_Log("SDL EVENT: Gamepad %" SDL_PRIu32 " (%s) removed",
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event->gdevice.which, SDL_GetGamepadNameForID(event->gdevice.which));
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break;
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case SDL_EVENT_GAMEPAD_REMAPPED:
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SDL_Log("SDL EVENT: Gamepad %" SDL_PRIu32 " mapping changed",
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