The names of joysticks and gamepads are valid after they've been removed

This commit is contained in:
Sam Lantinga
2025-10-15 21:43:02 -07:00
parent 5e1a753f88
commit 6109fa6794
3 changed files with 111 additions and 25 deletions

View File

@@ -74,6 +74,7 @@
static bool SDL_gamepads_initialized;
static SDL_Gamepad *SDL_gamepads SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
static SDL_HashTable *SDL_gamepad_names SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
// The face button style of a gamepad
typedef enum
@@ -372,6 +373,45 @@ static void RecenterGamepad(SDL_Gamepad *gamepad)
}
}
static const char *SDL_UpdateGamepadNameForID(SDL_JoystickID instance_id)
{
const char *current_name = NULL;
GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(instance_id, true);
if (mapping) {
if (SDL_strcmp(mapping->name, "*") == 0) {
current_name = SDL_GetJoystickNameForID(instance_id);
} else {
current_name = mapping->name;
}
}
if (!SDL_gamepad_names) {
return SDL_GetPersistentString(current_name);
}
char *name = NULL;
bool found = SDL_FindInHashTable(SDL_gamepad_names, (const void *)(uintptr_t)instance_id, (const void **)&name);
if (!current_name) {
if (!found) {
SDL_SetError("Gamepad %" SDL_PRIu32 " not found", instance_id);
return NULL;
}
if (!name) {
// SDL_strdup() failed during insert
SDL_OutOfMemory();
return NULL;
}
return name;
}
if (!name || SDL_strcmp(name, current_name) != 0) {
name = SDL_strdup(current_name);
SDL_InsertIntoHashTable(SDL_gamepad_names, (const void *)(uintptr_t)instance_id, name, true);
}
return name;
}
void SDL_PrivateGamepadAdded(SDL_JoystickID instance_id)
{
SDL_Event event;
@@ -380,6 +420,8 @@ void SDL_PrivateGamepadAdded(SDL_JoystickID instance_id)
return;
}
SDL_UpdateGamepadNameForID(instance_id);
event.type = SDL_EVENT_GAMEPAD_ADDED;
event.common.timestamp = 0;
event.gdevice.which = instance_id;
@@ -2969,6 +3011,10 @@ bool SDL_InitGamepads(void)
SDL_gamepads_initialized = true;
SDL_LockJoysticks();
SDL_gamepad_names = SDL_CreateHashTable(0, false, SDL_HashID, SDL_KeyMatchID, SDL_DestroyHashValue, NULL);
// Watch for joystick events and fire gamepad ones if needed
SDL_AddEventWatch(SDL_GamepadEventWatcher, NULL);
@@ -2983,6 +3029,8 @@ bool SDL_InitGamepads(void)
SDL_free(joysticks);
}
SDL_UnlockJoysticks();
return true;
}
@@ -3029,19 +3077,10 @@ SDL_JoystickID *SDL_GetGamepads(int *count)
const char *SDL_GetGamepadNameForID(SDL_JoystickID instance_id)
{
const char *result = NULL;
const char *result;
SDL_LockJoysticks();
{
GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(instance_id, true);
if (mapping) {
if (SDL_strcmp(mapping->name, "*") == 0) {
result = SDL_GetJoystickNameForID(instance_id);
} else {
result = SDL_GetPersistentString(mapping->name);
}
}
}
result = SDL_UpdateGamepadNameForID(instance_id);
SDL_UnlockJoysticks();
return result;
@@ -3212,7 +3251,7 @@ bool SDL_ShouldIgnoreGamepad(Uint16 vendor_id, Uint16 product_id, Uint16 version
return true;
}
break;
case GAMEPAD_BLACKLIST_END:
if (SDL_endswith(name, blacklist_word->str)) {
return true;
@@ -4298,6 +4337,11 @@ void SDL_QuitGamepads(void)
SDL_CloseGamepad(SDL_gamepads);
}
if (SDL_gamepad_names) {
SDL_DestroyHashTable(SDL_gamepad_names);
SDL_gamepad_names = NULL;
}
SDL_UnlockJoysticks();
}

View File

@@ -123,6 +123,7 @@ static bool SDL_joystick_being_added;
static SDL_Joystick *SDL_joysticks SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
static int SDL_joystick_player_count SDL_GUARDED_BY(SDL_joystick_lock) = 0;
static SDL_JoystickID *SDL_joystick_players SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
static SDL_HashTable *SDL_joystick_names SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
static bool SDL_joystick_allows_background_events = false;
static Uint32 initial_old_xboxone_controllers[] = {
@@ -833,6 +834,8 @@ bool SDL_InitJoysticks(void)
SDL_joysticks_initialized = true;
SDL_joystick_names = SDL_CreateHashTable(0, false, SDL_HashID, SDL_KeyMatchID, SDL_DestroyHashValue, NULL);
SDL_LoadVIDPIDList(&old_xboxone_controllers);
SDL_LoadVIDPIDList(&arcadestick_devices);
SDL_LoadVIDPIDList(&blacklist_devices);
@@ -980,20 +983,52 @@ const SDL_SteamVirtualGamepadInfo *SDL_GetJoystickVirtualGamepadInfoForID(SDL_Jo
/*
* Get the implementation dependent name of a joystick
*/
const char *SDL_GetJoystickNameForID(SDL_JoystickID instance_id)
static const char *SDL_UpdateJoystickNameForID(SDL_JoystickID instance_id)
{
SDL_JoystickDriver *driver;
int device_index;
const char *name = NULL;
const char *current_name = NULL;
const SDL_SteamVirtualGamepadInfo *info;
SDL_LockJoysticks();
info = SDL_GetJoystickVirtualGamepadInfoForID(instance_id);
if (info) {
name = SDL_GetPersistentString(info->name);
current_name = info->name;
} else if (SDL_GetDriverAndJoystickIndex(instance_id, &driver, &device_index)) {
name = SDL_GetPersistentString(driver->GetDeviceName(device_index));
current_name = driver->GetDeviceName(device_index);
}
if (!SDL_joystick_names) {
return SDL_GetPersistentString(current_name);
}
char *name = NULL;
bool found = SDL_FindInHashTable(SDL_joystick_names, (const void *)(uintptr_t)instance_id, (const void **)&name);
if (!current_name) {
if (!found) {
SDL_SetError("Joystick %" SDL_PRIu32 " not found", instance_id);
return NULL;
}
if (!name) {
// SDL_strdup() failed during insert
SDL_OutOfMemory();
return NULL;
}
return name;
}
if (!name || SDL_strcmp(name, current_name) != 0) {
name = SDL_strdup(current_name);
SDL_InsertIntoHashTable(SDL_joystick_names, (const void *)(uintptr_t)instance_id, name, true);
}
return name;
}
const char *SDL_GetJoystickNameForID(SDL_JoystickID instance_id)
{
const char *name;
SDL_LockJoysticks();
name = SDL_UpdateJoystickNameForID(instance_id);
SDL_UnlockJoysticks();
return name;
@@ -2234,6 +2269,11 @@ void SDL_QuitJoysticks(void)
SDL_QuitGamepadMappings();
if (SDL_joystick_names) {
SDL_DestroyHashTable(SDL_joystick_names);
SDL_joystick_names = NULL;
}
SDL_joysticks_quitting = false;
SDL_joysticks_initialized = false;
@@ -2343,6 +2383,8 @@ void SDL_PrivateJoystickAdded(SDL_JoystickID instance_id)
SDL_SetJoystickIDForPlayerIndex(player_index, instance_id);
}
SDL_UpdateJoystickNameForID(instance_id);
{
SDL_Event event;

View File

@@ -1811,12 +1811,12 @@ void SDLTest_PrintEvent(const SDL_Event *event)
event->wheel.x, event->wheel.y, event->wheel.direction, event->wheel.windowID);
break;
case SDL_EVENT_JOYSTICK_ADDED:
SDL_Log("SDL EVENT: Joystick %" SDL_PRIu32 " attached",
event->jdevice.which);
SDL_Log("SDL EVENT: Joystick %" SDL_PRIu32 " (%s) attached",
event->jdevice.which, SDL_GetJoystickNameForID(event->jdevice.which));
break;
case SDL_EVENT_JOYSTICK_REMOVED:
SDL_Log("SDL EVENT: Joystick %" SDL_PRIu32 " removed",
event->jdevice.which);
SDL_Log("SDL EVENT: Joystick %" SDL_PRIu32 " (%s) removed",
event->jdevice.which, SDL_GetJoystickNameForID(event->jdevice.which));
break;
case SDL_EVENT_JOYSTICK_AXIS_MOTION:
SDL_Log("SDL EVENT: Joystick %" SDL_PRIu32 " axis %d value: %d",
@@ -1877,12 +1877,12 @@ void SDLTest_PrintEvent(const SDL_Event *event)
event->jbattery.which, event->jbattery.percent);
break;
case SDL_EVENT_GAMEPAD_ADDED:
SDL_Log("SDL EVENT: Gamepad %" SDL_PRIu32 " attached",
event->gdevice.which);
SDL_Log("SDL EVENT: Gamepad %" SDL_PRIu32 " (%s) attached",
event->gdevice.which, SDL_GetGamepadNameForID(event->gdevice.which));
break;
case SDL_EVENT_GAMEPAD_REMOVED:
SDL_Log("SDL EVENT: Gamepad %" SDL_PRIu32 " removed",
event->gdevice.which);
SDL_Log("SDL EVENT: Gamepad %" SDL_PRIu32 " (%s) removed",
event->gdevice.which, SDL_GetGamepadNameForID(event->gdevice.which));
break;
case SDL_EVENT_GAMEPAD_REMAPPED:
SDL_Log("SDL EVENT: Gamepad %" SDL_PRIu32 " mapping changed",