Generalized the sensor coordinate transform for wraparound gamepads

This commit is contained in:
Sam Lantinga
2023-06-17 08:28:37 -07:00
parent 9eb5eab0ad
commit 610c31c7b7
3 changed files with 65 additions and 34 deletions

View File

@@ -370,33 +370,19 @@ static void RecenterGamepad(SDL_Gamepad *gamepad)
}
}
/* SDL defines sensor orientation for phones relative to the natural
orientation, and for gamepads relative to being held in front of you.
When a phone is being used as a gamepad, its orientation changes,
so adjust sensor axes to match.
/* SDL defines sensor orientation relative to the device natural
orientation, so when it's changed orientation to be used as a
gamepad, change the sensor orientation to match.
*/
static void AdjustSensorOrientation(float *src, float *dst)
static void AdjustSensorOrientation(SDL_Joystick *joystick, float *src, float *dst)
{
if (SDL_GetDisplayNaturalOrientation(SDL_GetPrimaryDisplay()) == SDL_ORIENTATION_LANDSCAPE) {
/* When a device in landscape orientation is laid flat, the axes change
orientation as follows:
-X to +X becomes -X to +X
-Y to +Y becomes +Z to -Z
-Z to +Z becomes -Y to +Y
*/
dst[0] = src[0];
dst[1] = src[2];
dst[2] = -src[1];
} else {
/* When a device in portrait orientation is rotated left and laid flat,
the axes change orientation as follows:
-X to +X becomes +Z to -Z
-Y to +Y becomes +X to -X
-Z to +Z becomes -Y to +Y
*/
dst[0] = -src[1];
dst[1] = src[2];
dst[2] = -src[0];
unsigned int i, j;
for (i = 0; i < 3; ++i) {
dst[i] = 0.0f;
for (j = 0; j < 3; ++j) {
dst[i] += joystick->sensor_transform[i][j] * src[j];
}
}
}
@@ -480,12 +466,12 @@ static int SDLCALL SDL_GamepadEventWatcher(void *userdata, SDL_Event *event)
for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
if (gamepad->joystick->accel && gamepad->joystick->accel_sensor == event->sensor.which) {
float data[3];
AdjustSensorOrientation(event->sensor.data, data);
AdjustSensorOrientation(gamepad->joystick, event->sensor.data, data);
SDL_SendJoystickSensor(event->common.timestamp, gamepad->joystick, SDL_SENSOR_ACCEL, event->sensor.sensor_timestamp, data, SDL_arraysize(data));
}
if (gamepad->joystick->gyro && gamepad->joystick->gyro_sensor == event->sensor.which) {
float data[3];
AdjustSensorOrientation(event->sensor.data, data);
AdjustSensorOrientation(gamepad->joystick, event->sensor.data, data);
SDL_SendJoystickSensor(event->common.timestamp, gamepad->joystick, SDL_SENSOR_GYRO, event->sensor.sensor_timestamp, data, SDL_arraysize(data));
}
}