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Use the correct orientation transformation based on whether the device is naturally landscape or portrait
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@@ -377,15 +377,27 @@ static void RecenterGamepad(SDL_Gamepad *gamepad)
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*/
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static void AdjustSensorOrientation(float *src, float *dst)
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{
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/* When a phone is rotated left and laid flat, the axes change
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orientation as follows:
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-X to +X becomes +Z to -Z
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-Y to +Y becomes +X to -X
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-Z to +Z becomes -Y to +Y
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*/
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dst[0] = -src[1];
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dst[1] = src[2];
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dst[2] = -src[0];
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if (SDL_GetDisplayNaturalOrientation(SDL_GetPrimaryDisplay()) == SDL_ORIENTATION_LANDSCAPE) {
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/* When a device in landscape orientation is laid flat, the axes change
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orientation as follows:
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-X to +X becomes -X to +X
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-Y to +Y becomes +Z to -Z
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-Z to +Z becomes -Y to +Y
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*/
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dst[0] = src[0];
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dst[1] = src[2];
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dst[2] = -src[1];
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} else {
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/* When a device in portrait orientation is rotated left and laid flat,
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the axes change orientation as follows:
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-X to +X becomes +Z to -Z
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-Y to +Y becomes +X to -X
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-Z to +Z becomes -Y to +Y
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*/
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dst[0] = -src[1];
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dst[1] = src[2];
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dst[2] = -src[0];
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}
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}
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/*
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