SDL_video.h: Make a note that changing fullscreen mode might reset renderers.

This commit is contained in:
Ryan C. Gordon
2024-05-09 14:51:37 -04:00
parent f23cc950f5
commit 62175552e9

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@@ -1264,6 +1264,10 @@ extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
* videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" fullscreen
* that takes the size of the desktop; and 0 for windowed mode.
*
* Note that for some renderers, this function may trigger an
* SDL_RENDER_TARGETS_RESET event. Your application should be prepared to
* handle this event by reuploading textures!
*
* \param window the window to change
* \param flags `SDL_WINDOW_FULLSCREEN`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0
* \returns 0 on success or a negative error code on failure; call