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Sync SDL3 wiki -> header
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@@ -3263,7 +3263,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WindowSupportsGPUPresentMode(
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* Claims a window, creating a swapchain structure for it.
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*
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* This must be called before SDL_AcquireGPUSwapchainTexture is called using
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* the window. You should only call this function from the thread that created the window.
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* the window. You should only call this function from the thread that created
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* the window.
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*
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* The swapchain will be created with SDL_GPU_SWAPCHAINCOMPOSITION_SDR and
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* SDL_GPU_PRESENTMODE_VSYNC. If you want to have different swapchain
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