mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-05 19:08:12 +00:00
Removed duplication in SDL_EGL_* function names
This commit is contained in:
@@ -2522,7 +2522,7 @@ extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_GL_GetProcAddress(const char
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_EGL_GetCurrentEGLDisplay
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* \sa SDL_EGL_GetCurrentDisplay
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*/
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extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_EGL_GetProcAddress(const char *proc);
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@@ -2671,7 +2671,7 @@ extern SDL_DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentEGLDisplay(void);
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extern SDL_DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentDisplay(void);
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/**
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* Get the currently active EGL config.
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@@ -2681,7 +2681,7 @@ extern SDL_DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentEGLDisplay(void);
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentEGLConfig(void);
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extern SDL_DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentConfig(void);
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/**
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* Get the EGL surface associated with the window.
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@@ -2692,7 +2692,7 @@ extern SDL_DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentEGLConfig(void);
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowEGLSurface(SDL_Window *window);
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extern SDL_DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowSurface(SDL_Window *window);
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/**
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* Sets the callbacks for defining custom EGLAttrib arrays for EGL
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@@ -2716,7 +2716,7 @@ extern SDL_DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowEGLSurface(SDL_Windo
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_EGL_SetEGLAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback,
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extern SDL_DECLSPEC void SDLCALL SDL_EGL_SetAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback,
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SDL_EGLIntArrayCallback surfaceAttribCallback,
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SDL_EGLIntArrayCallback contextAttribCallback);
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@@ -110,11 +110,11 @@ SDL3_0.0.0 {
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SDL_DetachVirtualJoystick;
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SDL_DisableScreenSaver;
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SDL_DuplicateSurface;
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SDL_EGL_GetCurrentEGLConfig;
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SDL_EGL_GetCurrentEGLDisplay;
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SDL_EGL_GetCurrentConfig;
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SDL_EGL_GetCurrentDisplay;
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SDL_EGL_GetProcAddress;
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SDL_EGL_GetWindowEGLSurface;
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SDL_EGL_SetEGLAttributeCallbacks;
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SDL_EGL_GetWindowSurface;
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SDL_EGL_SetAttributeCallbacks;
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SDL_EnableScreenSaver;
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SDL_EnterAppMainCallbacks;
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SDL_EnumerateDirectory;
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@@ -135,11 +135,11 @@
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#define SDL_DetachVirtualJoystick SDL_DetachVirtualJoystick_REAL
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#define SDL_DisableScreenSaver SDL_DisableScreenSaver_REAL
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#define SDL_DuplicateSurface SDL_DuplicateSurface_REAL
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#define SDL_EGL_GetCurrentEGLConfig SDL_EGL_GetCurrentEGLConfig_REAL
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#define SDL_EGL_GetCurrentEGLDisplay SDL_EGL_GetCurrentEGLDisplay_REAL
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#define SDL_EGL_GetCurrentConfig SDL_EGL_GetCurrentConfig_REAL
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#define SDL_EGL_GetCurrentDisplay SDL_EGL_GetCurrentDisplay_REAL
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#define SDL_EGL_GetProcAddress SDL_EGL_GetProcAddress_REAL
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#define SDL_EGL_GetWindowEGLSurface SDL_EGL_GetWindowEGLSurface_REAL
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#define SDL_EGL_SetEGLAttributeCallbacks SDL_EGL_SetEGLAttributeCallbacks_REAL
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#define SDL_EGL_GetWindowSurface SDL_EGL_GetWindowSurface_REAL
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#define SDL_EGL_SetAttributeCallbacks SDL_EGL_SetAttributeCallbacks_REAL
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#define SDL_EnableScreenSaver SDL_EnableScreenSaver_REAL
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#define SDL_EnterAppMainCallbacks SDL_EnterAppMainCallbacks_REAL
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#define SDL_EnumerateDirectory SDL_EnumerateDirectory_REAL
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@@ -155,11 +155,11 @@ SDL_DYNAPI_PROC(void,SDL_DetachThread,(SDL_Thread *a),(a),)
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SDL_DYNAPI_PROC(int,SDL_DetachVirtualJoystick,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_DisableScreenSaver,(void),(),return)
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SDL_DYNAPI_PROC(SDL_Surface*,SDL_DuplicateSurface,(SDL_Surface *a),(a),return)
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SDL_DYNAPI_PROC(SDL_EGLConfig,SDL_EGL_GetCurrentEGLConfig,(void),(),return)
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SDL_DYNAPI_PROC(SDL_EGLDisplay,SDL_EGL_GetCurrentEGLDisplay,(void),(),return)
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SDL_DYNAPI_PROC(SDL_EGLConfig,SDL_EGL_GetCurrentConfig,(void),(),return)
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SDL_DYNAPI_PROC(SDL_EGLDisplay,SDL_EGL_GetCurrentDisplay,(void),(),return)
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SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_EGL_GetProcAddress,(const char *a),(a),return)
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SDL_DYNAPI_PROC(SDL_EGLSurface,SDL_EGL_GetWindowEGLSurface,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_EGL_SetEGLAttributeCallbacks,(SDL_EGLAttribArrayCallback a, SDL_EGLIntArrayCallback b, SDL_EGLIntArrayCallback c),(a,b,c),)
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SDL_DYNAPI_PROC(SDL_EGLSurface,SDL_EGL_GetWindowSurface,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_EGL_SetAttributeCallbacks,(SDL_EGLAttribArrayCallback a, SDL_EGLIntArrayCallback b, SDL_EGLIntArrayCallback c),(a,b,c),)
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SDL_DYNAPI_PROC(int,SDL_EnableScreenSaver,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_EnterAppMainCallbacks,(int a, char *b[], SDL_AppInit_func c, SDL_AppIterate_func d, SDL_AppEvent_func e, SDL_AppQuit_func f),(a,b,c,d,e,f),return)
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SDL_DYNAPI_PROC(int,SDL_EnumerateDirectory,(const char *a, SDL_EnumerateDirectoryCallback b, void *c),(a,b,c),return)
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@@ -482,7 +482,7 @@ def add_dyn_api(proc):
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# File: SDL_dynapi_procs.h
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#
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# Add at last
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# SDL_DYNAPI_PROC(SDL_EGLConfig,SDL_EGL_GetCurrentEGLConfig,(void),(),return)
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# SDL_DYNAPI_PROC(SDL_EGLConfig,SDL_EGL_GetCurrentConfig,(void),(),return)
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f = open(SDL_DYNAPI_PROCS_H, "a", newline="")
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dyn_proc = "SDL_DYNAPI_PROC(" + func_ret + "," + func_name + ",("
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@@ -4327,7 +4327,7 @@ void SDL_GL_DeduceMaxSupportedESProfile(int *major, int *minor)
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#endif
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}
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void SDL_EGL_SetEGLAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback,
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void SDL_EGL_SetAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback,
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SDL_EGLIntArrayCallback surfaceAttribCallback,
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SDL_EGLIntArrayCallback contextAttribCallback)
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{
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@@ -4849,7 +4849,7 @@ SDL_GLContext SDL_GL_GetCurrentContext(void)
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return (SDL_GLContext)SDL_GetTLS(&_this->current_glctx_tls);
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}
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SDL_EGLDisplay SDL_EGL_GetCurrentEGLDisplay(void)
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SDL_EGLDisplay SDL_EGL_GetCurrentDisplay(void)
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{
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#ifdef SDL_VIDEO_OPENGL_EGL
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if (!_this) {
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@@ -4867,7 +4867,7 @@ SDL_EGLDisplay SDL_EGL_GetCurrentEGLDisplay(void)
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#endif
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}
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SDL_EGLConfig SDL_EGL_GetCurrentEGLConfig(void)
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SDL_EGLConfig SDL_EGL_GetCurrentConfig(void)
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{
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#ifdef SDL_VIDEO_OPENGL_EGL
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if (!_this) {
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@@ -4885,7 +4885,7 @@ SDL_EGLConfig SDL_EGL_GetCurrentEGLConfig(void)
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#endif
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}
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SDL_EGLConfig SDL_EGL_GetWindowEGLSurface(SDL_Window *window)
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SDL_EGLConfig SDL_EGL_GetWindowSurface(SDL_Window *window)
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{
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#ifdef SDL_VIDEO_OPENGL_EGL
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if (!_this) {
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