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Sync SDL2 wiki -> header
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@@ -22,18 +22,18 @@
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/**
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* # CategoryQuit
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*
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* An SDL_QUIT event is generated when the user tries to close the application
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* window. If it is ignored or filtered out, the window will remain open.
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* If it is not ignored or filtered, it is queued normally and the window
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* is allowed to close. When the window is closed, screen updates will
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* complete, but have no effect.
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* An SDL_QUIT event is generated when the user tries to close the application
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* window. If it is ignored or filtered out, the window will remain open. If
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* it is not ignored or filtered, it is queued normally and the window is
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* allowed to close. When the window is closed, screen updates will complete,
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* but have no effect.
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*
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* SDL_Init() installs signal handlers for SIGINT (keyboard interrupt)
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* and SIGTERM (system termination request), if handlers do not already
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* exist, that generate SDL_QUIT events as well. There is no way
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* to determine the cause of an SDL_QUIT event, but setting a signal
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* handler in your application will override the default generation of
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* quit events for that signal.
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* SDL_Init() installs signal handlers for SIGINT (keyboard interrupt) and
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* SIGTERM (system termination request), if handlers do not already exist,
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* that generate SDL_QUIT events as well. There is no way to determine the
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* cause of an SDL_QUIT event, but setting a signal handler in your
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* application will override the default generation of quit events for that
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* signal.
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*/
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#ifndef SDL_quit_h_
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