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Fix mip generation for 2x1 textures on D3D12
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@@ -6222,16 +6222,16 @@ static void D3D12_GenerateMipmaps(
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blitInfo.source.layer_or_depth_plane = layerOrDepthIndex;
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blitInfo.source.x = 0;
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blitInfo.source.y = 0;
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blitInfo.source.w = container->header.info.width >> (levelIndex - 1);
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blitInfo.source.h = container->header.info.height >> (levelIndex - 1);
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blitInfo.source.w = SDL_max(container->header.info.width >> (levelIndex - 1), 1);
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blitInfo.source.h = SDL_max(container->header.info.height >> (levelIndex - 1), 1);
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blitInfo.destination.texture = texture;
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blitInfo.destination.mip_level = levelIndex;
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blitInfo.destination.layer_or_depth_plane = layerOrDepthIndex;
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blitInfo.destination.x = 0;
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blitInfo.destination.y = 0;
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blitInfo.destination.w = container->header.info.width >> levelIndex;
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blitInfo.destination.h = container->header.info.height >> levelIndex;
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blitInfo.destination.w = SDL_max(container->header.info.width >> levelIndex, 1);
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blitInfo.destination.h = SDL_max(container->header.info.height >> levelIndex, 1);
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blitInfo.load_op = SDL_GPU_LOADOP_DONT_CARE;
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blitInfo.filter = SDL_GPU_FILTER_LINEAR;
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