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Return false if we couldn't update the emscripten framebuffer
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@@ -67,7 +67,7 @@ bool Emscripten_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *wind
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// Send the data to the display
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/* *INDENT-OFF* */ // clang-format off
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MAIN_THREAD_EM_ASM({
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int updated = MAIN_THREAD_EM_ASM_INT({
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var w = $0;
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var h = $1;
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var pixels = $2;
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@@ -79,6 +79,9 @@ bool Emscripten_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *wind
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var SDL3 = Module['SDL3'];
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if (SDL3.ctxCanvas !== canvas) {
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SDL3.ctx = Browser.createContext(canvas, false, true);
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if (!SDL3.ctx) {
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return false;
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}
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SDL3.ctxCanvas = canvas;
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}
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if (SDL3.w !== w || SDL3.h !== h || SDL3.imageCtx !== SDL3.ctx) {
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@@ -98,9 +101,14 @@ bool Emscripten_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *wind
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data32.set(HEAP32.subarray(src, src + data32.length));
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SDL3.ctx.putImageData(SDL3.image, 0, 0);
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return true;
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}, surface->w, surface->h, surface->pixels, data->canvas_id);
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/* *INDENT-ON* */ // clang-format on
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if (!updated) {
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return SDL_SetError("Couldn't create context for canvas update");
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}
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if (emscripten_has_asyncify() && SDL_GetHintBoolean(SDL_HINT_EMSCRIPTEN_ASYNCIFY, true)) {
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// give back control to browser for screen refresh
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emscripten_sleep(0);
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