events: Add pinch event category

Needed to allow SDL_GetWindowFromEvent() to work with pinch events.
This commit is contained in:
Frank Praznik
2026-08-28 11:22:05 -04:00
parent 338768e23d
commit 6b18df27f7
2 changed files with 9 additions and 0 deletions

View File

@@ -144,6 +144,11 @@ SDL_EventCategory SDL_GetEventCategory(Uint32 type)
case SDL_EVENT_FINGER_MOTION:
return SDL_EVENTCATEGORY_TFINGER;
case SDL_EVENT_PINCH_BEGIN:
case SDL_EVENT_PINCH_UPDATE:
case SDL_EVENT_PINCH_END:
return SDL_EVENTCATEGORY_PINCH;
case SDL_EVENT_CLIPBOARD_UPDATE:
return SDL_EVENTCATEGORY_CLIPBOARD;
@@ -247,6 +252,9 @@ SDL_Window *SDL_GetWindowFromEvent(const SDL_Event *event)
case SDL_EVENTCATEGORY_RENDER:
windowID = event->render.windowID;
break;
case SDL_EVENTCATEGORY_PINCH:
windowID = event->pinch.windowID;
break;
default:
// < 0 -> invalid event type (error is set by SDL_GetEventCategory)
// else -> event has no associated window (not an error)

View File

@@ -65,6 +65,7 @@ typedef enum SDL_EventCategory
SDL_EVENTCATEGORY_CLIPBOARD,
SDL_EVENTCATEGORY_RENDER,
SDL_EVENTCATEGORY_NOTIFICATION,
SDL_EVENTCATEGORY_PINCH,
} SDL_EventCategory;
extern SDL_EventCategory SDL_GetEventCategory(Uint32 type);