mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-07-08 18:29:43 +00:00
committed by
Sam Lantinga
parent
7e593a2b4f
commit
6c10cdb6eb
@@ -448,8 +448,7 @@ typedef struct MetalTextureContainer
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typedef struct MetalFence
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{
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// can be NULL if the command buffer was recycled
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MetalCommandBuffer *commandBuffer;
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id<MTLCommandBuffer> commandBuffer;
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SDL_AtomicInt referenceCount;
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} MetalFence;
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@@ -2131,7 +2130,7 @@ static bool METAL_INTERNAL_AcquireFence(
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// Associate the fence with the command buffer
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commandBuffer->fence = fence;
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fence->commandBuffer = commandBuffer;
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fence->commandBuffer = commandBuffer->handle;
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(void)SDL_AtomicIncRef(&commandBuffer->fence->referenceCount);
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return true;
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@@ -3401,6 +3400,7 @@ static void METAL_ReleaseFence(
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SDL_GPUFence *fence)
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{
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MetalFence *metalFence = (MetalFence *)fence;
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metalFence->commandBuffer = nil;
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if (SDL_AtomicDecRef(&metalFence->referenceCount)) {
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METAL_INTERNAL_ReleaseFenceToPool(
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(MetalRenderer *)driverData,
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@@ -3512,8 +3512,6 @@ static void METAL_INTERNAL_CleanCommandBuffer(
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METAL_ReleaseFence(
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(SDL_GPURenderer *)renderer,
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(SDL_GPUFence *)commandBuffer->fence);
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} else {
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commandBuffer->fence->commandBuffer = NULL;
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}
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// Return command buffer to pool
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@@ -3587,11 +3585,7 @@ static void METAL_INTERNAL_PerformPendingDestroys(
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static bool METAL_INTERNAL_IsFenceBusy(
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MetalFence *fence
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) {
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if (!fence->commandBuffer) {
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return false; // command buffer was recycled
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}
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MTLCommandBufferStatus status = fence->commandBuffer->handle.status;
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MTLCommandBufferStatus status = fence->commandBuffer.status;
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return status == MTLCommandBufferStatusCommitted || status == MTLCommandBufferStatusScheduled;
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}
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@@ -3607,25 +3601,19 @@ static bool METAL_WaitForFences(
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if (waitAll) {
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for (Uint32 i = 0; i < numFences; i += 1) {
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MetalFence *fence = (MetalFence *)fences[i];
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if (METAL_INTERNAL_IsFenceBusy(fence)) {
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[fence->commandBuffer->handle waitUntilCompleted];
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}
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[fence->commandBuffer waitUntilCompleted];
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}
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} else {
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dispatch_semaphore_t semaphore = dispatch_semaphore_create(0);
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for (Uint32 i = 0; i < numFences; i += 1) {
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MetalFence *fence = (MetalFence *)fences[i];
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// command buffer has completed and been recycled
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if(!fence->commandBuffer)
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return true;
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// even if it's completed, the handle will call back straight away
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[fence->commandBuffer->handle addCompletedHandler:^(id<MTLCommandBuffer> buffer) {
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dispatch_semaphore_signal(semaphore);
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}];
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bool waiting = true;
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while (waiting) {
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for (Uint32 i = 0; i < numFences; i += 1) {
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MetalFence *fence = (MetalFence *)fences[i];
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if (!METAL_INTERNAL_IsFenceBusy(fence)) {
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waiting = false;
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break;
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}
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}
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}
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dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER);
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}
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METAL_INTERNAL_PerformPendingDestroys(renderer);
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@@ -4119,7 +4107,6 @@ static bool METAL_Submit(
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// Check if we can perform any cleanups
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for (Sint32 i = renderer->submittedCommandBufferCount - 1; i >= 0; i -= 1) {
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if (!METAL_INTERNAL_IsFenceBusy(renderer->submittedCommandBuffers[i]->fence)) {
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METAL_INTERNAL_CleanCommandBuffer(
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renderer,
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