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Memory leak no more!
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@@ -30,7 +30,7 @@
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#if (defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)) && (!defined(HAVE_SETENV) || !defined(HAVE_GETENV))
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/* Note this isn't thread-safe! */
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static char *SDL_envmem = NULL; /* Ugh, memory leak */
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static char *SDL_envmem = NULL;
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static size_t SDL_envmemlen = 0;
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void SDL_FreeEnvironmentMemory(void)
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