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Add blacklist words for gamepad names
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@@ -168,6 +168,52 @@ static SDL_vidpid_list SDL_ignored_gamepads = {
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false
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};
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/*
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List of words in gamepad names that indicate that the gamepad should not be detected.
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See also `initial_blacklist_devices` in SDL_joystick.c
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*/
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enum SDL_GamepadBlacklistWordsPosition {
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GAMEPAD_BLACKLIST_BEGIN,
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GAMEPAD_BLACKLIST_END,
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GAMEPAD_BLACKLIST_ANYWHERE,
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};
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struct SDL_GamepadBlacklistWords {
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const char* str;
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enum SDL_GamepadBlacklistWordsPosition pos;
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};
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static const struct SDL_GamepadBlacklistWords SDL_gamepad_blacklist_words[] = {
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#ifdef SDL_PLATFORM_LINUX
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{" Motion Sensors", GAMEPAD_BLACKLIST_END}, // Don't treat the PS3 and PS4 motion controls as a separate gamepad
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{" IMU", GAMEPAD_BLACKLIST_END}, // Don't treat the Nintendo IMU as a separate gamepad
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// Don't treat the Wii extension controls as a separate gamepad
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{" Accelerometer", GAMEPAD_BLACKLIST_END},
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{" IR", GAMEPAD_BLACKLIST_END},
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{" Motion Plus", GAMEPAD_BLACKLIST_END},
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{" Nunchuk", GAMEPAD_BLACKLIST_END},
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#endif
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// The Google Pixel fingerprint sensor, as well as other fingerprint sensors, reports itself as a joystick
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{"uinput-", GAMEPAD_BLACKLIST_BEGIN},
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{" TouchPad", GAMEPAD_BLACKLIST_END}, // "SynPS/2 Synaptics TouchPad"
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{" Touchpad", GAMEPAD_BLACKLIST_END}, // "Sony Interactive Entertainment DualSense Wireless Controller Touchpad"
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{"Synaptics ", GAMEPAD_BLACKLIST_BEGIN}, // "Synaptics TM2768-001"
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{"Trackpad", GAMEPAD_BLACKLIST_ANYWHERE},
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{"Clickpad", GAMEPAD_BLACKLIST_ANYWHERE},
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// "PG-90215 Keyboard", "Usb Keyboard Usb Keyboard Consumer Control", "Framework Laptop 16 Keyboard Module - ISO System Control"
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{" Keyboard", GAMEPAD_BLACKLIST_ANYWHERE},
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{" Laptop ", GAMEPAD_BLACKLIST_ANYWHERE}, // "Framework Laptop 16 Numpad Module System Control"
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{"Mouse ", GAMEPAD_BLACKLIST_BEGIN}, // "Mouse passthrough"
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{" Pen", GAMEPAD_BLACKLIST_END}, // "Wacom One by Wacom S Pen"
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{" Finger", GAMEPAD_BLACKLIST_END}, // "Wacom HID 495F Finger"
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{" LED ", GAMEPAD_BLACKLIST_ANYWHERE}, // "ASRock LED Controller"
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{" Thelio ", GAMEPAD_BLACKLIST_ANYWHERE}, // "System76 Thelio Io 2"
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};
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static GamepadMapping_t *SDL_PrivateAddMappingForGUID(SDL_GUID jGUID, const char *mappingString, bool *existing, SDL_GamepadMappingPriority priority);
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static void SDL_PrivateLoadButtonMapping(SDL_Gamepad *gamepad, GamepadMapping_t *pGamepadMapping);
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static GamepadMapping_t *SDL_PrivateGetGamepadMapping(SDL_JoystickID instance_id, bool create_mapping);
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@@ -3144,27 +3190,29 @@ bool SDL_IsGamepad(SDL_JoystickID instance_id)
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*/
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bool SDL_ShouldIgnoreGamepad(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
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{
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#ifdef SDL_PLATFORM_LINUX
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if (SDL_endswith(name, " Motion Sensors")) {
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// Don't treat the PS3 and PS4 motion controls as a separate gamepad
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return true;
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}
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if (SDL_strncmp(name, "Nintendo ", 9) == 0 && SDL_strstr(name, " IMU") != NULL) {
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// Don't treat the Nintendo IMU as a separate gamepad
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return true;
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}
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if (SDL_endswith(name, " Accelerometer") ||
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SDL_endswith(name, " IR") ||
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SDL_endswith(name, " Motion Plus") ||
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SDL_endswith(name, " Nunchuk")) {
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// Don't treat the Wii extension controls as a separate gamepad
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return true;
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}
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#endif
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int i;
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for (i = 0; i < SDL_arraysize(SDL_gamepad_blacklist_words); i++) {
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const struct SDL_GamepadBlacklistWords *blacklist_word = &SDL_gamepad_blacklist_words[i];
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if (name && SDL_startswith(name, "uinput-")) {
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// The Google Pixel fingerprint sensor, as well as other fingerprint sensors, reports itself as a joystick
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return true;
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switch (blacklist_word->pos) {
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case GAMEPAD_BLACKLIST_BEGIN:
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if (SDL_startswith(name, blacklist_word->str)) {
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return true;
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}
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break;
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case GAMEPAD_BLACKLIST_END:
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if (SDL_endswith(name, blacklist_word->str)) {
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return true;
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}
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break;
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case GAMEPAD_BLACKLIST_ANYWHERE:
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if (SDL_strstr(name, blacklist_word->str) != NULL) {
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return true;
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}
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break;
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}
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}
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#ifdef SDL_PLATFORM_WIN32
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