SDL_n3dsaudio.c: separate mixer locks from audio device locks

(cherry picked from commit 62266dbd4f)

(SDL3 audio backends don't have the LockDevice interfaces, so this just
ended up being a comment.)
This commit is contained in:
ds-sloth
2023-10-24 19:06:49 -04:00
committed by Ryan C. Gordon
parent 39a961ba41
commit 6efe957159

View File

@@ -32,6 +32,7 @@
static dspHookCookie dsp_hook;
static SDL_AudioDevice *audio_device;
// fully local functions related to the wavebufs / DSP, not the same as the `device->lock` SDL_Mutex!
static SDL_INLINE void contextLock(SDL_AudioDevice *device)
{
LightLock_Lock(&device->hidden->lock);