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Make D3D math functions static inline to reduce likelihood of linking conflicts
Convert SDL_d3dmath.c functions to static inline in SDL_d3dmath.h to make it less likely to conflict when static linking SDL. raylib's SDL backend does not work with a "normal" upstream binary static link. It has these errors: /usr/bin/ld: /usr/local/lib64/libSDL3.a(SDL_d3dmath.c.o): in function `MatrixIdentity': SDL/src/render/SDL_d3dmath.c:35: multiple definition of `MatrixIdentity'; CMakeFiles/raylib.dir/rcore.c.o:rcore.c:(.text+0x18470): first defined here /usr/bin/ld: /usr/local/lib64/libSDL3.a(SDL_d3dmath.c.o): in function `MatrixMultiply': SDL/src/render/SDL_d3dmath.c:44: multiple definition of `MatrixMultiply'; CMakeFiles/raylib.dir/rcore.c.o:rcore.c:(.text+0x18540): first defined here collect2: error: ld returned 1 exit status It works if these functions aren't emitted, (i.e. !SDL_VIDEO_RENDER_D3D(11|12|GPU|VULKAN) Or, if SDL is not linked static. Which I know is preferred anyway. In raylib's case, it doesn't use this code anyway so it's not a problem to build it yourself with them disabled. But it's a minor hassle to be incompatible with static linking libraries from upstream. I can't see any good reason for these functions to not be static inline already, so I just put them in the header and deleted the .c. Raylib's conflicting case is a library with a public function exposed to users. But SDL's case is not. - Moved all matrix functions from SDL_d3dmath.c to SDL_d3dmath.h as static inline - Removed SDL_d3dmath.c from all project files (Visual Studio and Xcode) - Functions affected: MatrixIdentity, MatrixMultiply, MatrixScaling, MatrixTranslation, MatrixRotationX, MatrixRotationY, MatrixRotationZ
This commit is contained in:
@@ -299,7 +299,6 @@
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A7D8BA2523E2514400DCD162 /* SDL_drawpoint.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A8FC23E2514000DCD162 /* SDL_drawpoint.c */; };
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A7D8BA2B23E2514400DCD162 /* SDL_blendfillrect.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A8FD23E2514000DCD162 /* SDL_blendfillrect.c */; };
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A7D8BA3123E2514400DCD162 /* SDL_rotate.h in Headers */ = {isa = PBXBuildFile; fileRef = A7D8A8FE23E2514000DCD162 /* SDL_rotate.h */; };
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A7D8BA3723E2514400DCD162 /* SDL_d3dmath.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A8FF23E2514000DCD162 /* SDL_d3dmath.c */; };
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A7D8BA4923E2514400DCD162 /* SDL_render_gles2.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A90423E2514000DCD162 /* SDL_render_gles2.c */; };
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A7D8BA4F23E2514400DCD162 /* SDL_shaders_gles2.h in Headers */ = {isa = PBXBuildFile; fileRef = A7D8A90523E2514000DCD162 /* SDL_shaders_gles2.h */; };
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A7D8BA5523E2514400DCD162 /* SDL_gles2funcs.h in Headers */ = {isa = PBXBuildFile; fileRef = A7D8A90623E2514000DCD162 /* SDL_gles2funcs.h */; };
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@@ -889,7 +888,6 @@
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A7D8A8FC23E2514000DCD162 /* SDL_drawpoint.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_drawpoint.c; sourceTree = "<group>"; };
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A7D8A8FD23E2514000DCD162 /* SDL_blendfillrect.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_blendfillrect.c; sourceTree = "<group>"; };
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A7D8A8FE23E2514000DCD162 /* SDL_rotate.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_rotate.h; sourceTree = "<group>"; };
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A7D8A8FF23E2514000DCD162 /* SDL_d3dmath.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_d3dmath.c; sourceTree = "<group>"; };
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A7D8A90423E2514000DCD162 /* SDL_render_gles2.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_render_gles2.c; sourceTree = "<group>"; };
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A7D8A90523E2514000DCD162 /* SDL_shaders_gles2.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_shaders_gles2.h; sourceTree = "<group>"; };
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A7D8A90623E2514000DCD162 /* SDL_gles2funcs.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_gles2funcs.h; sourceTree = "<group>"; };
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@@ -2182,7 +2180,6 @@
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A7D8A90C23E2514000DCD162 /* opengl */,
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A7D8A90323E2514000DCD162 /* opengles2 */,
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A7D8A8EF23E2514000DCD162 /* software */,
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A7D8A8FF23E2514000DCD162 /* SDL_d3dmath.c */,
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A7D8A8DC23E2514000DCD162 /* SDL_d3dmath.h */,
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A7D8A8DB23E2514000DCD162 /* SDL_render.c */,
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E4F7981D2AD8D86A00669F54 /* SDL_render_unsupported.c */,
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@@ -2954,7 +2951,6 @@
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A7D8BBE723E2574800DCD162 /* SDL_uikitviewcontroller.m in Sources */,
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A7D8ADF223E2514100DCD162 /* SDL_blit_A.c in Sources */,
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A7D8BBDD23E2574800DCD162 /* SDL_uikitmodes.m in Sources */,
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A7D8BA3723E2514400DCD162 /* SDL_d3dmath.c in Sources */,
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F3A9AE9C2C8A13C100AAC390 /* SDL_pipeline_gpu.c in Sources */,
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89E580232D03606400DAF6D3 /* SDL_hidapihaptic.c in Sources */,
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89E580242D03606400DAF6D3 /* SDL_hidapihaptic_lg4ff.c in Sources */,
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