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Removed memset_pattern4() from SDL headers
This requires including string.h, which isn't always done, so this commit simplifies dependencies on macOS Fixes https://github.com/libsdl-org/SDL/issues/3657
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@@ -30,12 +30,6 @@
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#include "SDL_config.h"
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#ifdef __APPLE__
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#ifndef _DARWIN_C_SOURCE
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#define _DARWIN_C_SOURCE 1 /* for memset_pattern4() */
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#endif
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#endif
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#ifdef HAVE_SYS_TYPES_H
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#include <sys/types.h>
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#endif
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@@ -530,9 +524,7 @@ extern DECLSPEC void *SDLCALL SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c,
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/* Note that memset() is a byte assignment and this is a 32-bit assignment, so they're not directly equivalent. */
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SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords)
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{
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#ifdef __APPLE__
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memset_pattern4(dst, &val, dwords * 4);
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#elif defined(__GNUC__) && defined(__i386__)
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#if defined(__GNUC__) && defined(__i386__)
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int u0, u1, u2;
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__asm__ __volatile__ (
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"cld \n\t"
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