mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-02-13 07:13:35 +00:00
Eliminate contention between HIDAPI controller reads and writes
Rumble can often take a long time, and it is theoretically safe to simultaneously read and write hidapi devices on all platforms. Fixes https://github.com/libsdl-org/SDL/issues/9441
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@@ -77,14 +77,12 @@ static int SDLCALL SDL_HIDAPI_RumbleThread(void *data)
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SDL_UnlockMutex(SDL_HIDAPI_rumble_lock);
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if (request) {
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SDL_LockMutex(request->device->dev_lock);
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if (request->device->dev) {
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#ifdef DEBUG_RUMBLE
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HIDAPI_DumpPacket("Rumble packet: size = %d", request->data, request->size);
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#endif
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SDL_hid_write(request->device->dev, request->data, request->size);
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}
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SDL_UnlockMutex(request->device->dev_lock);
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if (request->callback) {
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request->callback(request->userdata);
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}
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@@ -2726,17 +2726,7 @@ static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_C
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Uint64 now = SDL_GetTicks();
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if (now >= (ctx->m_ulLastIMUReset + IMU_RESET_DELAY_MS)) {
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SDL_HIDAPI_Device *device = ctx->device;
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if (device->updating) {
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SDL_UnlockMutex(device->dev_lock);
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}
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SetIMUEnabled(ctx, true);
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if (device->updating) {
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SDL_LockMutex(device->dev_lock);
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}
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ctx->m_ulLastIMUReset = now;
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}
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@@ -72,7 +72,7 @@ static SDL_HIDAPI_DeviceDriver *SDL_HIDAPI_drivers[] = {
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#endif
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#ifdef SDL_JOYSTICK_HIDAPI_STEAMDECK
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&SDL_HIDAPI_DriverSteamTriton,
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#endif
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#endif
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#ifdef SDL_JOYSTICK_HIDAPI_SWITCH
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&SDL_HIDAPI_DriverNintendoClassic,
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&SDL_HIDAPI_DriverJoyCons,
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@@ -439,19 +439,15 @@ static void HIDAPI_CleanupDeviceDriver(SDL_HIDAPI_Device *device)
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device->driver->FreeDevice(device);
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device->driver = NULL;
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SDL_LockMutex(device->dev_lock);
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{
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if (device->dev) {
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SDL_hid_close(device->dev);
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device->dev = NULL;
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}
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if (device->context) {
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SDL_free(device->context);
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device->context = NULL;
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}
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if (device->dev) {
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SDL_hid_close(device->dev);
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device->dev = NULL;
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}
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if (device->context) {
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SDL_free(device->context);
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device->context = NULL;
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}
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SDL_UnlockMutex(device->dev_lock);
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}
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static void HIDAPI_SetupDeviceDriver(SDL_HIDAPI_Device *device, bool *removed) SDL_NO_THREAD_SAFETY_ANALYSIS // We unlock the joystick lock to be able to open the HID device on Android
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@@ -916,7 +912,6 @@ static SDL_HIDAPI_Device *HIDAPI_AddDevice(const struct SDL_hid_device_info *inf
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device->usage_page = info->usage_page;
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device->usage = info->usage;
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device->is_bluetooth = (info->bus_type == SDL_HID_API_BUS_BLUETOOTH);
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device->dev_lock = SDL_CreateMutex();
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// Need the device name before getting the driver to know whether to ignore this device
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{
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@@ -1013,7 +1008,6 @@ static void HIDAPI_DelDevice(SDL_HIDAPI_Device *device)
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}
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SDL_SetObjectValid(device, SDL_OBJECT_TYPE_HIDAPI_JOYSTICK, false);
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SDL_DestroyMutex(device->dev_lock);
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SDL_free(device->manufacturer_string);
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SDL_free(device->product_string);
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SDL_free(device->serial);
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@@ -1434,12 +1428,7 @@ void HIDAPI_UpdateDevices(void)
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continue;
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}
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if (device->driver) {
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if (SDL_TryLockMutex(device->dev_lock)) {
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device->updating = true;
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device->driver->UpdateDevice(device);
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device->updating = false;
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SDL_UnlockMutex(device->dev_lock);
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}
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device->driver->UpdateDevice(device);
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}
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}
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HIDAPI_FinishUpdatingDevices();
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@@ -1552,11 +1541,7 @@ static bool HIDAPI_JoystickOpen(SDL_Joystick *joystick, int device_index)
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hwdata->device = device;
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// Process any pending reports before opening the device
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SDL_LockMutex(device->dev_lock);
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device->updating = true;
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device->driver->UpdateDevice(device);
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device->updating = false;
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SDL_UnlockMutex(device->dev_lock);
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// UpdateDevice() may have called HIDAPI_JoystickDisconnected() if the device went away
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if (device->num_joysticks == 0) {
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@@ -1682,22 +1667,13 @@ static void HIDAPI_JoystickClose(SDL_Joystick *joystick) SDL_NO_THREAD_SAFETY_AN
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if (joystick->hwdata) {
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SDL_HIDAPI_Device *device = joystick->hwdata->device;
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int i;
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// Wait up to 30 ms for pending rumble to complete
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if (device->updating) {
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// Unlock the device so rumble can complete
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SDL_UnlockMutex(device->dev_lock);
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}
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for (i = 0; i < 3; ++i) {
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for (int i = 0; i < 3; ++i) {
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if (SDL_GetAtomicInt(&device->rumble_pending) > 0) {
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SDL_Delay(10);
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}
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}
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if (device->updating) {
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// Relock the device
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SDL_LockMutex(device->dev_lock);
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}
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device->driver->CloseJoystick(device, joystick);
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@@ -100,7 +100,6 @@ typedef struct SDL_HIDAPI_Device
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struct SDL_HIDAPI_DeviceDriver *driver;
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void *context;
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SDL_Mutex *dev_lock;
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SDL_hid_device *dev;
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SDL_AtomicInt rumble_pending;
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int num_joysticks;
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@@ -109,9 +108,6 @@ typedef struct SDL_HIDAPI_Device
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// Used during scanning for device changes
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bool seen;
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// Used to flag that the device is being updated
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bool updating;
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// Used to flag devices that failed open
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// This can happen on Windows with Bluetooth devices that have turned off
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bool broken;
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