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Fix memory leak in SDL_SW_CreateYUVTexture
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@@ -59,6 +59,7 @@ SDL_SW_CreateYUVTexture(Uint32 format, int w, int h)
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{
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size_t dst_size;
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if (SDL_CalculateYUVSize(format, w, h, &dst_size, NULL) < 0) {
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SDL_SW_DestroyYUVTexture(swdata);
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SDL_OutOfMemory();
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return NULL;
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}
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