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Sync SDL3 wiki -> header
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@@ -2084,15 +2084,15 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderTextureRotated(SDL_Renderer *renderer
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* \param texture the source texture.
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* \param srcrect a pointer to the source rectangle, or NULL for the entire
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* texture.
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* \param origin a pointer to a point indicating where the top-left corner of
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srcrect should be mapped to, or NULL for the rendering
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target's origin.
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* \param origin a pointer to a point indicating where the top-left corner of
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* srcrect should be mapped to, or NULL for the rendering
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* target's origin.
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* \param right a pointer to a point indicating where the top-right corner of
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srcrect should be mapped to, or NULL for the rendering
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target's top-right corner.
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* \param down a pointer to a point indicating where the bottom-left corner
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of srcrect should be mapped to, or NULL for the rendering
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target's bottom-left corner.
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* srcrect should be mapped to, or NULL for the rendering
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* target's top-right corner.
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* \param down a pointer to a point indicating where the bottom-left corner of
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* srcrect should be mapped to, or NULL for the rendering target's
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* bottom-left corner.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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