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Update the viewport when logical presentation changes
Fixes https://github.com/libsdl-org/SDL/issues/13256
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@@ -2743,6 +2743,8 @@ static void UpdateLogicalPresentation(SDL_Renderer *renderer)
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view->pixel_h = (int) view->logical_dst_rect.h;
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UpdatePixelViewport(renderer, view);
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UpdatePixelClipRect(renderer, view);
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QueueCmdSetViewport(renderer);
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QueueCmdSetClipRect(renderer);
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}
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bool SDL_SetRenderLogicalPresentation(SDL_Renderer *renderer, int w, int h, SDL_RendererLogicalPresentation mode)
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@@ -3663,7 +3665,7 @@ bool SDL_RenderLines(SDL_Renderer *renderer, const SDL_FPoint *points, int count
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#endif
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SDL_RenderViewState *view = renderer->view;
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const bool islogical = ((view == &renderer->main_view) && (view->logical_presentation_mode != SDL_LOGICAL_PRESENTATION_DISABLED));
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const bool islogical = (view->logical_presentation_mode != SDL_LOGICAL_PRESENTATION_DISABLED);
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if (islogical || (renderer->line_method == SDL_RENDERLINEMETHOD_GEOMETRY)) {
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const float scale_x = view->current_scale.x;
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@@ -3682,7 +3684,7 @@ bool SDL_RenderLines(SDL_Renderer *renderer, const SDL_FPoint *points, int count
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int num_indices = 0;
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const int size_indices = 4;
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int cur_index = -4;
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const int is_looping = (points[0].x == points[count - 1].x && points[0].y == points[count - 1].y);
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const bool is_looping = (points[0].x == points[count - 1].x && points[0].y == points[count - 1].y);
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SDL_FPoint p; // previous point
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p.x = p.y = 0.0f;
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/* p q
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@@ -3714,7 +3716,7 @@ bool SDL_RenderLines(SDL_Renderer *renderer, const SDL_FPoint *points, int count
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num_indices += 3;
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// closed polyline, don´t draw twice the point
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if (i || is_looping == 0) {
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if (i || !is_looping) {
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ADD_TRIANGLE(4, 5, 6)
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ADD_TRIANGLE(4, 6, 7)
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}
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