Don't assume OpenGL on Android

This prevents Vulkan from initializing by default.

Fixes https://github.com/libsdl-org/SDL/issues/10279
This commit is contained in:
Sam Lantinga
2024-10-10 10:53:31 -07:00
parent 8aaaeb7560
commit 73b995fbad

View File

@@ -258,7 +258,7 @@ typedef struct
static Uint32 SDL_DefaultGraphicsBackends(SDL_VideoDevice *_this)
{
#if (defined(SDL_VIDEO_OPENGL) && defined(SDL_PLATFORM_MACOS)) || (defined(SDL_PLATFORM_IOS) && !TARGET_OS_MACCATALYST) || defined(SDL_PLATFORM_ANDROID)
#if (defined(SDL_VIDEO_OPENGL) && defined(SDL_PLATFORM_MACOS)) || (defined(SDL_PLATFORM_IOS) && !TARGET_OS_MACCATALYST)
if (_this->GL_CreateContext) {
return SDL_WINDOW_OPENGL;
}