mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-01-08 06:13:19 +00:00
Add SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 to SDL_render_metal.m
This commit is contained in:
committed by
Sam Lantinga
parent
7529b4bed5
commit
7547d80c05
@@ -644,6 +644,7 @@ static int METAL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL
|
||||
|
||||
switch (texture->format) {
|
||||
case SDL_PIXELFORMAT_ABGR8888:
|
||||
case SDL_PIXELFORMAT_XBGR8888:
|
||||
if (renderer->output_colorspace == SDL_COLORSPACE_SRGB_LINEAR) {
|
||||
pixfmt = MTLPixelFormatRGBA8Unorm_sRGB;
|
||||
} else {
|
||||
@@ -651,6 +652,7 @@ static int METAL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL
|
||||
}
|
||||
break;
|
||||
case SDL_PIXELFORMAT_ARGB8888:
|
||||
case SDL_PIXELFORMAT_XRGB8888:
|
||||
if (renderer->output_colorspace == SDL_COLORSPACE_SRGB_LINEAR) {
|
||||
pixfmt = MTLPixelFormatBGRA8Unorm_sRGB;
|
||||
} else {
|
||||
@@ -2150,6 +2152,8 @@ static int METAL_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_
|
||||
renderer->name = METAL_RenderDriver.name;
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB8888);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR8888);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XRGB8888);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XBGR8888);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XBGR2101010);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBA64_FLOAT);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBA128_FLOAT);
|
||||
|
||||
Reference in New Issue
Block a user