SDL3: Fixed Cocoa_GL_CreateContext() not returning a context on success (#11181)

This commit is contained in:
Rusty Moyher
2024-10-12 16:01:21 -05:00
committed by GitHub
parent 94c8c170eb
commit 7556c44796

View File

@@ -286,7 +286,7 @@ SDL_GLContext Cocoa_GL_CreateContext(SDL_VideoDevice *_this, SDL_Window *window)
_this->GL_SwapWindow = Cocoa_GLES_SwapWindow;
_this->GL_DestroyContext = Cocoa_GLES_DestroyContext;
if (Cocoa_GLES_LoadLibrary(_this, NULL) != 0) {
if (!Cocoa_GLES_LoadLibrary(_this, NULL)) {
return NULL;
}
return Cocoa_GLES_CreateContext(_this, window);