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SDL3: Fixed Cocoa_GL_CreateContext() not returning a context on success (#11181)
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@@ -286,7 +286,7 @@ SDL_GLContext Cocoa_GL_CreateContext(SDL_VideoDevice *_this, SDL_Window *window)
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_this->GL_SwapWindow = Cocoa_GLES_SwapWindow;
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_this->GL_DestroyContext = Cocoa_GLES_DestroyContext;
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if (Cocoa_GLES_LoadLibrary(_this, NULL) != 0) {
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if (!Cocoa_GLES_LoadLibrary(_this, NULL)) {
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return NULL;
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}
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return Cocoa_GLES_CreateContext(_this, window);
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