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Main callbacks should be processed even if events are already pending in SDL_WaitEvent()
Fixes https://github.com/libsdl-org/SDL/issues/15485
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@@ -1755,6 +1755,10 @@ bool SDL_WaitEventTimeoutNS(SDL_Event *event, Sint64 timeoutNS)
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}
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} else {
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// Has existing events
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if (!event) {
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// The application expects callbacks to run even if events are pending
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SDL_RunMainThreadCallbacks();
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}
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return true;
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}
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// We should have completely handled timeoutNS == 0 above
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