audio: Don't resample in chunks for now.

This needs a little reworking to not lose sample frames.

Reference Issue #8036.
This commit is contained in:
Ryan C. Gordon
2023-08-16 10:26:08 -04:00
parent cbab33482a
commit 789ce17e11

View File

@@ -1056,6 +1056,7 @@ int SDL_GetAudioStreamData(SDL_AudioStream *stream, void *voidbuf, int len)
}
// we convert in chunks, so we don't end up allocating a massive work buffer, etc.
#if 0 // !!! FIXME: see https://github.com/libsdl-org/SDL/issues/8036#issuecomment-1680708349
int retval = 0;
while (len > 0) { // didn't ask for a whole sample frame, nothing to do
const int chunk_size = 1024 * 1024; // !!! FIXME: a megabyte might be overly-aggressive.
@@ -1081,6 +1082,9 @@ int SDL_GetAudioStreamData(SDL_AudioStream *stream, void *voidbuf, int len)
}
}
}
#else
const int retval = GetAudioStreamDataInternal(stream, buf, len);
#endif
SDL_UnlockMutex(stream->lock);