Don't tickle Bluetooth PS5 controllers in simple mode with an effects packet

That will put the PS5 controller into enhanced mode, which breaks DirectInput games

(cherry picked from commit 2fef0be2f6)
(cherry picked from commit 910dad505a)
This commit is contained in:
Sam Lantinga
2023-07-17 16:42:58 -07:00
parent ac4f5dcadd
commit 78f11e05ff

View File

@@ -745,16 +745,25 @@ static void HIDAPI_DriverPS5_CheckPendingLEDReset(SDL_HIDAPI_Device *device)
static void HIDAPI_DriverPS5_TickleBluetooth(SDL_HIDAPI_Device *device)
{
/* This is just a dummy packet that should have no effect, since we don't set the CRC */
Uint8 data[78];
SDL_DriverPS5_Context *ctx = (SDL_DriverPS5_Context *)device->context;
SDL_zeroa(data);
if (ctx->enhanced_mode) {
/* This is just a dummy packet that should have no effect, since we don't set the CRC */
Uint8 data[78];
data[0] = k_EPS5ReportIdBluetoothEffects;
data[1] = 0x02; /* Magic value */
SDL_zeroa(data);
if (SDL_HIDAPI_LockRumble() == 0) {
SDL_HIDAPI_SendRumbleAndUnlock(device, data, sizeof(data));
data[0] = k_EPS5ReportIdBluetoothEffects;
data[1] = 0x02; /* Magic value */
if (SDL_HIDAPI_LockRumble() == 0) {
SDL_HIDAPI_SendRumbleAndUnlock(device, data, sizeof(data));
}
} else {
/* We can't even send an invalid effects packet, or it will put the controller in enhanced mode */
if (device->num_joysticks > 0) {
HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
}
}
}