Only call WIN_RoUninitialize() if WIN_RoInitialize() succeeded

Fixes https://github.com/libsdl-org/SDL/issues/14178
This commit is contained in:
Sam Lantinga
2025-10-08 13:15:48 -07:00
parent 8830b466d0
commit 7914bdb7ea

View File

@@ -69,6 +69,7 @@ typedef PCWSTR(WINAPI *WindowsGetStringRawBuffer_t)(HSTRING string, UINT32 *leng
static struct
{
bool ro_initialized;
CoIncrementMTAUsage_t CoIncrementMTAUsage;
RoGetActivationFactory_t RoGetActivationFactory;
WindowsCreateStringReference_t WindowsCreateStringReference;
@@ -592,6 +593,7 @@ static bool WGI_JoystickInit(void)
if (FAILED(WIN_RoInitialize())) {
return SDL_SetError("RoInitialize() failed");
}
wgi.ro_initialized = true;
#define RESOLVE(x) wgi.x = (x##_t)WIN_LoadComBaseFunction(#x); if (!wgi.x) return WIN_SetError("GetProcAddress failed for " #x);
RESOLVE(CoIncrementMTAUsage);
@@ -1002,7 +1004,9 @@ static void WGI_JoystickQuit(void)
__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_Release(wgi.controller_statics);
}
if (wgi.ro_initialized) {
WIN_RoUninitialize();
}
SDL_zero(wgi);
}