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build fixes to SDL_yuv.c
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@@ -1192,9 +1192,12 @@ static int SDL_TARGETING("sse2") SDL_ConvertPixels_PackUVPlanes_to_NV_SSE2(int w
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static int SDL_ConvertPixels_PackUVPlanes_to_NV(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch, SDL_bool reverseUV)
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{
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#if HAVE_SSE2_INTRINSICS
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if (SDL_HasSSE2()) {
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return SDL_ConvertPixels_PackUVPlanes_to_NV_SSE2(width, height, src, src_pitch, dst, dst_pitch, reverseUV);
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} else {
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} else
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#endif
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{
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int x, y;
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const int UVwidth = (width + 1) / 2;
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const int UVheight = (height + 1) / 2;
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@@ -1323,9 +1326,12 @@ static int SDL_TARGETING("sse2") SDL_ConvertPixels_SplitNV_to_UVPlanes_SSE2(int
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static int SDL_ConvertPixels_SplitNV_to_UVPlanes(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch, SDL_bool reverseUV)
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{
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#if HAVE_SSE2_INTRINSICS
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if (SDL_HasSSE2()) {
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return SDL_ConvertPixels_SplitNV_to_UVPlanes_SSE2(width, height, src, src_pitch, dst, dst_pitch, reverseUV);
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} else {
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} else
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#endif
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{
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int x, y;
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const int UVwidth = (width + 1) / 2;
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const int UVheight = (height + 1) / 2;
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@@ -1423,9 +1429,12 @@ static int SDL_TARGETING("sse2") SDL_ConvertPixels_SwapNV_SSE2(int width, int he
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static int SDL_ConvertPixels_SwapNV(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch)
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{
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#if HAVE_SSE2_INTRINSICS
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if (SDL_HasSSE2()) {
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return SDL_ConvertPixels_SwapNV_SSE2(width, height, src, src_pitch, dst, dst_pitch);
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} else {
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} else
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#endif
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{
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int x, y;
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const int UVwidth = (width + 1) / 2;
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const int UVheight = (height + 1) / 2;
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@@ -1757,9 +1766,12 @@ static int SDL_TARGETING("sse2") SDL_ConvertPixels_YVYU_to_UYVY_SSE2(int width,
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static int SDL_ConvertPixels_YUY2_to_UYVY(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch)
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{
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#if HAVE_SSE2_INTRINSICS
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if (SDL_HasSSE2()) {
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return SDL_ConvertPixels_YUY2_to_UYVY_SSE2(width, height, src, src_pitch, dst, dst_pitch);
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} else {
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} else
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#endif
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{
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int x, y;
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const int YUVwidth = (width + 1) / 2;
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const int srcYUVPitchLeft = (src_pitch - YUVwidth * 4);
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@@ -1794,9 +1806,12 @@ static int SDL_ConvertPixels_YUY2_to_UYVY(int width, int height, const void *src
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static int SDL_ConvertPixels_YUY2_to_YVYU(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch)
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{
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#if HAVE_SSE2_INTRINSICS
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if (SDL_HasSSE2()) {
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return SDL_ConvertPixels_YUY2_to_YVYU_SSE2(width, height, src, src_pitch, dst, dst_pitch);
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} else {
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} else
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#endif
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{
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int x, y;
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const int YUVwidth = (width + 1) / 2;
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const int srcYUVPitchLeft = (src_pitch - YUVwidth * 4);
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@@ -1831,9 +1846,12 @@ static int SDL_ConvertPixels_YUY2_to_YVYU(int width, int height, const void *src
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static int SDL_ConvertPixels_UYVY_to_YUY2(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch)
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{
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#if HAVE_SSE2_INTRINSICS
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if (SDL_HasSSE2()) {
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return SDL_ConvertPixels_UYVY_to_YUY2_SSE2(width, height, src, src_pitch, dst, dst_pitch);
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} else {
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} else
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#endif
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{
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int x, y;
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const int YUVwidth = (width + 1) / 2;
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const int srcYUVPitchLeft = (src_pitch - YUVwidth * 4);
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@@ -1868,9 +1886,12 @@ static int SDL_ConvertPixels_UYVY_to_YUY2(int width, int height, const void *src
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static int SDL_ConvertPixels_UYVY_to_YVYU(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch)
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{
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#if HAVE_SSE2_INTRINSICS
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if (SDL_HasSSE2()) {
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return SDL_ConvertPixels_UYVY_to_YVYU_SSE2(width, height, src, src_pitch, dst, dst_pitch);
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} else {
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} else
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#endif
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{
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int x, y;
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const int YUVwidth = (width + 1) / 2;
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const int srcYUVPitchLeft = (src_pitch - YUVwidth * 4);
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@@ -1905,9 +1926,12 @@ static int SDL_ConvertPixels_UYVY_to_YVYU(int width, int height, const void *src
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static int SDL_ConvertPixels_YVYU_to_YUY2(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch)
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{
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#if HAVE_SSE2_INTRINSICS
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if (SDL_HasSSE2()) {
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return SDL_ConvertPixels_YVYU_to_YUY2_SSE2(width, height, src, src_pitch, dst, dst_pitch);
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} else {
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} else
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#endif
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{
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int x, y;
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const int YUVwidth = (width + 1) / 2;
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const int srcYUVPitchLeft = (src_pitch - YUVwidth * 4);
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@@ -1942,9 +1966,12 @@ static int SDL_ConvertPixels_YVYU_to_YUY2(int width, int height, const void *src
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static int SDL_ConvertPixels_YVYU_to_UYVY(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch)
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{
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#if HAVE_SSE2_INTRINSICS
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if (SDL_HasSSE2()) {
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return SDL_ConvertPixels_YVYU_to_UYVY_SSE2(width, height, src, src_pitch, dst, dst_pitch);
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} else {
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} else
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#endif
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{
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int x, y;
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const int YUVwidth = (width + 1) / 2;
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const int srcYUVPitchLeft = (src_pitch - YUVwidth * 4);
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