Speed up full-surface fills

This commit is contained in:
Starbuck5
2024-11-23 14:48:52 -08:00
committed by Sam Lantinga
parent 10e2ce9ba4
commit 7a3f5ef129

View File

@@ -59,6 +59,13 @@ static void SDL_TARGETING("sse") SDL_FillSurfaceRect##bpp##SSE(Uint8 *pixels, in
{ \
int i, n; \
Uint8 *p = NULL; \
\
/* If the number of bytes per row is equal to the pitch, treat */ \
/* all rows as one long continuous row (for better performance) */ \
if ((w) * (bpp) == pitch) { \
w = w * h; \
h = 1; \
} \
\
SSE_BEGIN; \
\