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Speed up full-surface fills
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@@ -59,6 +59,13 @@ static void SDL_TARGETING("sse") SDL_FillSurfaceRect##bpp##SSE(Uint8 *pixels, in
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{ \
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int i, n; \
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Uint8 *p = NULL; \
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\
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/* If the number of bytes per row is equal to the pitch, treat */ \
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/* all rows as one long continuous row (for better performance) */ \
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if ((w) * (bpp) == pitch) { \
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w = w * h; \
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h = 1; \
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} \
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\
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SSE_BEGIN; \
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\
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