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https://github.com/libsdl-org/SDL.git
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Fixed build
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@@ -50,6 +50,7 @@
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static id connectObserver = nil;
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static id disconnectObserver = nil;
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static NSString *GCInputXboxShareButton = @"Button Share";
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#include <Availability.h>
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#include <objc/message.h>
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@@ -419,7 +420,7 @@ static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
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if (controller.physicalInputProfile.buttons[GCInputXboxPaddleOne] != nil) {
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device->has_xbox_paddles = SDL_TRUE;
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}
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if (controller.physicalInputProfile.buttons[@"Button Share"] != nil) {
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if (controller.physicalInputProfile.buttons[GCInputXboxShareButton] != nil) {
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device->has_xbox_share_button = SDL_TRUE;
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}
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}
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@@ -626,7 +627,7 @@ static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
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device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_LEFT_PADDLE2);
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++nbuttons;
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}
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if (controller.physicalInputProfile.buttons[@"Button Share"] != nil) {
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if (controller.physicalInputProfile.buttons[GCInputXboxShareButton] != nil) {
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device->has_xbox_share_button = SDL_TRUE;
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device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_MISC1);
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++nbuttons;
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@@ -1270,7 +1271,7 @@ static void IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
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}
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if (device->has_xbox_share_button) {
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buttons[button_count++] = controller.physicalInputProfile.buttons[@"Button Share"].isPressed;
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buttons[button_count++] = controller.physicalInputProfile.buttons[GCInputXboxShareButton].isPressed;
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}
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#endif
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#pragma clang diagnostic pop
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