Add a few include guards to private headers

This commit is contained in:
Anonymous Maarten
2025-08-01 02:00:08 +02:00
parent 06cafa3040
commit 7b501ae71f
5 changed files with 25 additions and 0 deletions

View File

@@ -20,6 +20,9 @@
*/
#include "SDL_internal.h"
#ifndef SDL_sysprocess_h_
#define SDL_sysprocess_h_
typedef struct SDL_ProcessData SDL_ProcessData;
struct SDL_Process
@@ -35,3 +38,5 @@ bool SDL_SYS_CreateProcessWithProperties(SDL_Process *process, SDL_PropertiesID
bool SDL_SYS_KillProcess(SDL_Process *process, bool force);
bool SDL_SYS_WaitProcess(SDL_Process *process, bool block, int *exitcode);
void SDL_SYS_DestroyProcess(SDL_Process *process);
#endif // SDL_sysprocess_h_

View File

@@ -12,6 +12,9 @@
/* Gamepad image */
#ifndef gamepadutils_h_
#define gamepadutils_h_
typedef struct GamepadImage GamepadImage;
typedef enum
@@ -210,3 +213,5 @@ extern bool MappingHasBinding(const char *mapping, const char *binding);
/* Clear any previous binding */
extern char *ClearMappingBinding(char *mapping, const char *binding);
#endif /* gamepadutils_h_ */

View File

@@ -12,6 +12,9 @@
/* Defines some images for tests */
#ifndef testautomation_images_h_
#define testautomation_images_h_
/**
* Type for test images.
*/
@@ -32,3 +35,5 @@ extern SDL_Surface *SDLTest_ImagePrimitives(void);
extern SDL_Surface *SDLTest_ImageBlendingBackground(void);
extern SDL_Surface *SDLTest_ImageBlendingSprite(void);
extern SDL_Surface *SDLTest_ImageWrappingSprite(void);
#endif // testautomation_images_h_

View File

@@ -14,6 +14,9 @@
integration with native windows
*/
#ifndef testnative_h_
#define testnative_h_
#include <SDL3/SDL.h>
#include "SDL_build_config.h"
@@ -44,3 +47,5 @@ extern NativeWindowFactory X11WindowFactory;
#define TEST_NATIVE_COCOA
extern NativeWindowFactory CocoaWindowFactory;
#endif
#endif // testnative_h_

View File

@@ -12,6 +12,9 @@
/* These functions are designed for testing correctness, not for speed */
#ifndef testyuv_cvt_h_
#define testyuv_cvt_h_
typedef enum
{
YUV_CONVERSION_JPEG, /**< Full range JPEG */
@@ -26,3 +29,5 @@ extern YUV_CONVERSION_MODE GetYUVConversionModeForResolution(int width, int heig
extern SDL_Colorspace GetColorspaceForYUVConversionMode(YUV_CONVERSION_MODE mode);
extern bool ConvertRGBtoYUV(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, YUV_CONVERSION_MODE mode, int monochrome, int luminance);
extern int CalculateYUVPitch(Uint32 format, int width);
#endif /* testyuv_cvt_h_ */