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gpu renderer: removed unused sampler slots
There used to be 3 scale modes, now there are only 2.
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@@ -77,7 +77,7 @@ typedef struct GPU_RenderData
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GPU_ShaderUniformData shader_data;
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} state;
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SDL_GPUSampler *samplers[3][2];
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SDL_GPUSampler *samplers[2][2];
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} GPU_RenderData;
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typedef struct GPU_TextureData
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