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https://github.com/libsdl-org/SDL.git
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Remove debug logging
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@@ -768,9 +768,6 @@ bool WIN_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Properties
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WIN_ConstrainPopup(window, false);
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WIN_AdjustWindowRectWithStyle(window, style, styleEx, FALSE, &x, &y, &w, &h, SDL_WINDOWRECT_FLOATING);
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int gx, gy;
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SDL_RelativeToGlobalForWindow(window, window->floating.x, window->floating.y, &gx, &gy);
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SDL_Log("Create at: %i,%i (%i,%i)", gx, gy, x, y);
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hwnd = CreateWindowEx(styleEx, SDL_Appname, TEXT(""), style,
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x, y, w, h, parent, NULL, SDL_Instance, NULL);
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if (!hwnd) {
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@@ -1689,7 +1686,7 @@ void WIN_UpdateClipCursor(SDL_Window *window)
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if (!GetClientScreenRect(data->hwnd, &client)) {
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return;
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}
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RECT target = client;
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if (lock_to_ctr) {
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LONG cx = (client.left + client.right ) / 2;
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@@ -1713,7 +1710,7 @@ void WIN_UpdateClipCursor(SDL_Window *window)
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}
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}
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if (GetClipCursor(&client) &&
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if (GetClipCursor(&client) &&
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0 != SDL_memcmp(&target, &client, sizeof(client)) &&
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ClipCursor(&target)) {
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data->cursor_clipped_rect = target; // ClipCursor may fail if rect beyond screen
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