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More defensive coding against dangling device pointers
(cherry picked from commit acadb6f873
)
This commit is contained in:
@@ -92,6 +92,7 @@ static SDL_SpinLock SDL_HIDAPI_spinlock;
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static SDL_bool SDL_HIDAPI_hints_changed = SDL_FALSE;
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static Uint32 SDL_HIDAPI_change_count = 0;
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static SDL_HIDAPI_Device *SDL_HIDAPI_devices SDL_GUARDED_BY(SDL_joystick_lock);
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static char SDL_HIDAPI_device_magic;
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static int SDL_HIDAPI_numjoysticks = 0;
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static SDL_bool SDL_HIDAPI_combine_joycons = SDL_TRUE;
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static SDL_bool initialized = SDL_FALSE;
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@@ -851,6 +852,7 @@ static SDL_HIDAPI_Device *HIDAPI_AddDevice(const struct SDL_hid_device_info *inf
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if (device == NULL) {
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return NULL;
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}
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device->magic = &SDL_HIDAPI_device_magic;
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device->path = SDL_strdup(info->path);
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if (!device->path) {
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SDL_free(device);
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@@ -962,6 +964,7 @@ static void HIDAPI_DelDevice(SDL_HIDAPI_Device *device)
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device->children[i]->parent = NULL;
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}
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device->magic = NULL;
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SDL_DestroyMutex(device->dev_lock);
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SDL_free(device->serial);
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SDL_free(device->name);
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@@ -1438,7 +1441,7 @@ static SDL_bool HIDAPI_GetJoystickDevice(SDL_Joystick *joystick, SDL_HIDAPI_Devi
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if (joystick && joystick->hwdata) {
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*device = joystick->hwdata->device;
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if (*device && (*device)->driver) {
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if (*device && (*device)->magic == &SDL_HIDAPI_device_magic && (*device)->driver != NULL) {
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return SDL_TRUE;
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}
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}
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@@ -56,6 +56,7 @@ struct _SDL_HIDAPI_DeviceDriver;
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typedef struct _SDL_HIDAPI_Device
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{
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const void *magic;
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char *name;
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char *path;
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Uint16 vendor_id;
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