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Pass the window along with evdev touch events
Fixes https://github.com/libsdl-org/SDL/issues/14644
(cherry picked from commit 518c98ea01)
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@@ -546,16 +546,16 @@ void SDL_EVDEV_Poll(void)
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* be window-relative in that case. */
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switch (item->touchscreen_data->slots[j].delta) {
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case EVDEV_TOUCH_SLOTDELTA_DOWN:
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SDL_SendTouch(SDL_EVDEV_GetEventTimestamp(event), item->fd, item->touchscreen_data->slots[j].tracking_id, NULL, SDL_EVENT_FINGER_DOWN, norm_x, norm_y, norm_pressure);
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SDL_SendTouch(SDL_EVDEV_GetEventTimestamp(event), item->fd, item->touchscreen_data->slots[j].tracking_id, mouse->focus, SDL_EVENT_FINGER_DOWN, norm_x, norm_y, norm_pressure);
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item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE;
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break;
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case EVDEV_TOUCH_SLOTDELTA_UP:
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SDL_SendTouch(SDL_EVDEV_GetEventTimestamp(event), item->fd, item->touchscreen_data->slots[j].tracking_id, NULL, SDL_EVENT_FINGER_UP, norm_x, norm_y, norm_pressure);
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SDL_SendTouch(SDL_EVDEV_GetEventTimestamp(event), item->fd, item->touchscreen_data->slots[j].tracking_id, mouse->focus, SDL_EVENT_FINGER_UP, norm_x, norm_y, norm_pressure);
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item->touchscreen_data->slots[j].tracking_id = 0;
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item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE;
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break;
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case EVDEV_TOUCH_SLOTDELTA_MOVE:
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SDL_SendTouchMotion(SDL_EVDEV_GetEventTimestamp(event), item->fd, item->touchscreen_data->slots[j].tracking_id, NULL, norm_x, norm_y, norm_pressure);
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SDL_SendTouchMotion(SDL_EVDEV_GetEventTimestamp(event), item->fd, item->touchscreen_data->slots[j].tracking_id, mouse->focus, norm_x, norm_y, norm_pressure);
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item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE;
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break;
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default:
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