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examples/demo/04-bytepusher: Remove render target.
This doesn't need a render target to function. The comment suggested it was needed to make debug text look better when scaled, but maybe logical presentation used to do linear scaling exclusively at the time?
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@@ -33,7 +33,6 @@ typedef struct {
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SDL_Renderer* renderer;
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SDL_Palette* palette;
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SDL_Texture* texture;
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SDL_Texture* rendertarget; /* we need this render target for text to look good */
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SDL_AudioStream* audiostream;
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char status[SCREEN_W / 8];
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int status_ticks;
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@@ -199,13 +198,11 @@ SDL_AppResult SDL_AppInit(void** appstate, int argc, char* argv[]) {
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}
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vm->texture = SDL_CreateTexture(vm->renderer, SDL_PIXELFORMAT_INDEX8, SDL_TEXTUREACCESS_STREAMING, SCREEN_W, SCREEN_H);
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vm->rendertarget = SDL_CreateTexture(vm->renderer, SDL_PIXELFORMAT_UNKNOWN, SDL_TEXTUREACCESS_TARGET, SCREEN_W, SCREEN_H);
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if (!vm->texture || !vm->rendertarget) {
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if (!vm->texture) {
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return SDL_APP_FAILURE;
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}
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SDL_SetTexturePalette(vm->texture, vm->palette);
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SDL_SetTextureScaleMode(vm->texture, SDL_SCALEMODE_NEAREST);
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SDL_SetTextureScaleMode(vm->rendertarget, SDL_SCALEMODE_NEAREST);
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if (!(vm->audiostream = SDL_OpenAudioDeviceStream(
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SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &audiospec, NULL, NULL
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@@ -274,26 +271,26 @@ SDL_AppResult SDL_AppIterate(void* appstate) {
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if (updated) {
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const void *pixels = &vm->ram[(Uint32)vm->ram[IO_SCREEN_PAGE] << 16];
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SDL_UpdateTexture(vm->texture, NULL, pixels, SCREEN_W);
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SDL_SetRenderTarget(vm->renderer, vm->rendertarget);
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SDL_RenderTexture(vm->renderer, vm->texture, NULL, NULL);
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if (vm->display_help) {
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print(vm, 4, 4, "Drop a BytePusher file in this");
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print(vm, 8, 12, "window to load and run it!");
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print(vm, 4, 28, "Press ENTER to switch between");
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print(vm, 8, 36, "positional and symbolic input.");
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}
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if (vm->status_ticks > 0) {
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vm->status_ticks -= 1;
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print(vm, 4, SCREEN_H - 12, vm->status);
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}
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}
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SDL_SetRenderTarget(vm->renderer, NULL);
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SDL_RenderClear(vm->renderer);
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SDL_RenderTexture(vm->renderer, vm->rendertarget, NULL, NULL);
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if (vm->display_help) {
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print(vm, 4, 4, "Drop a BytePusher file in this");
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print(vm, 8, 12, "window to load and run it!");
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print(vm, 4, 28, "Press ENTER to switch between");
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print(vm, 8, 36, "positional and symbolic input.");
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} else {
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SDL_RenderTexture(vm->renderer, vm->texture, NULL, NULL);
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}
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if (vm->status_ticks > 0) {
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if (updated) {
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vm->status_ticks--;
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}
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print(vm, 4, SCREEN_H - 12, vm->status);
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}
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SDL_RenderPresent(vm->renderer);
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return SDL_APP_CONTINUE;
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@@ -387,7 +384,6 @@ void SDL_AppQuit(void* appstate, SDL_AppResult result) {
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if (appstate) {
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BytePusher* vm = (BytePusher*)appstate;
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SDL_DestroyAudioStream(vm->audiostream);
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SDL_DestroyTexture(vm->rendertarget);
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SDL_DestroyTexture(vm->texture);
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SDL_DestroyPalette(vm->palette);
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SDL_DestroyRenderer(vm->renderer);
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