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Pass the real error from D3D12_CreatePipelineState() back to the application
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@@ -2571,7 +2571,8 @@ static int D3D12_SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *c
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}
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if (!rendererData->currentPipelineState) {
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return SDL_SetError("[direct3d12] Unable to create required pipeline state");
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/* The error has been set inside D3D12_CreatePipelineState() */
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return -1;
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}
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D3D_CALL(rendererData->commandList, SetPipelineState, rendererData->currentPipelineState->pipelineState);
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