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	include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs.
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		| @@ -1890,7 +1890,7 @@ extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer); | |||||||
|  * Note that as of SDL 2.0.18, this will return NULL if Metal refuses to give |  * Note that as of SDL 2.0.18, this will return NULL if Metal refuses to give | ||||||
|  * SDL a drawable to render to, which might happen if the window is |  * SDL a drawable to render to, which might happen if the window is | ||||||
|  * hidden/minimized/offscreen. This doesn't apply to command encoders for |  * hidden/minimized/offscreen. This doesn't apply to command encoders for | ||||||
|  * render targets, just the window's backbacker. Check your return values! |  * render targets, just the window's backbuffer. Check your return values! | ||||||
|  * |  * | ||||||
|  * \param renderer The renderer to query |  * \param renderer The renderer to query | ||||||
|  * \returns an `id<MTLRenderCommandEncoder>` on success, or NULL if the |  * \returns an `id<MTLRenderCommandEncoder>` on success, or NULL if the | ||||||
|   | |||||||
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	 Ryan C. Gordon
					Ryan C. Gordon