Only use the default gamepad mapping if an automatic mapping isn't available

Fixes https://github.com/libsdl-org/SDL/issues/10162

(cherry picked from commit 0f8054cf87)
(cherry picked from commit cd8ea5e3f1)
This commit is contained in:
Sam Lantinga
2024-07-03 11:43:43 -07:00
parent e1e36d213b
commit 80d36aba5b

View File

@@ -1391,9 +1391,6 @@ static ControllerMapping_t *SDL_PrivateGetControllerMappingForNameAndGUID(const
}
#endif /* __LINUX__ */
if (!mapping) {
mapping = s_pDefaultMapping;
}
return mapping;
}
@@ -1506,6 +1503,9 @@ static ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
}
}
if (!mapping) {
mapping = s_pDefaultMapping;
}
return mapping;
}
@@ -2059,7 +2059,7 @@ SDL_bool SDL_IsGameControllerNameAndGUID(const char *name, SDL_JoystickGUID guid
SDL_LockJoysticks();
{
if (SDL_PrivateGetControllerMappingForNameAndGUID(name, guid) != NULL) {
if (s_pDefaultMapping || SDL_PrivateGetControllerMappingForNameAndGUID(name, guid) != NULL) {
retval = SDL_TRUE;
} else {
retval = SDL_FALSE;