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Change local (void*) to SDL_FunctionPointer
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@@ -3393,7 +3393,7 @@ int SDL_GL_LoadLibrary(const char *path)
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SDL_FunctionPointer SDL_GL_GetProcAddress(const char *proc)
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{
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void *func;
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SDL_FunctionPointer func;
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if (_this == NULL) {
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SDL_UninitializedVideo();
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@@ -3415,7 +3415,7 @@ SDL_FunctionPointer SDL_GL_GetProcAddress(const char *proc)
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SDL_FunctionPointer SDL_EGL_GetProcAddress(const char *proc)
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{
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#if SDL_VIDEO_OPENGL_EGL
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void *func;
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SDL_FunctionPointer func;
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if (!_this) {
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SDL_UninitializedVideo();
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