GPU Vulkan: Fix frame counter timing (#11189)

This commit is contained in:
Evan Hemsley
2024-10-12 22:02:22 -07:00
committed by GitHub
parent b641c2a0db
commit 82598e5ca9

View File

@@ -10294,9 +10294,6 @@ static bool VULKAN_Submit(
renderer->unifiedQueue,
&presentInfo);
presentData->windowData->frameCounter =
(presentData->windowData->frameCounter + 1) % MAX_FRAMES_IN_FLIGHT;
if (presentResult == VK_SUCCESS || presentResult == VK_SUBOPTIMAL_KHR || presentResult == VK_ERROR_OUT_OF_DATE_KHR) {
// If presenting, the swapchain is using the in-flight fence
presentData->windowData->inFlightFences[presentData->windowData->frameCounter] = (SDL_GPUFence*)vulkanCommandBuffer->inFlightFence;
@@ -10308,6 +10305,10 @@ static bool VULKAN_Submit(
} else {
CHECK_VULKAN_ERROR_AND_RETURN(presentResult, vkQueuePresentKHR, false)
}
presentData->windowData->frameCounter =
(presentData->windowData->frameCounter + 1) % MAX_FRAMES_IN_FLIGHT;
}
// Check if we can perform any cleanups