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synced 2026-04-21 06:45:44 +00:00
PSP: improve performance counter res to us granularity
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@@ -30,35 +30,21 @@
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#include <time.h>
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#include <sys/time.h>
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#include <pspthreadman.h>
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static struct timeval start;
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static SDL_bool ticks_started = SDL_FALSE;
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#include <psprtc.h>
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void SDL_TicksInit(void)
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{
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if (ticks_started) {
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return;
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}
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ticks_started = SDL_TRUE;
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gettimeofday(&start, NULL);
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}
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void SDL_TicksQuit(void)
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{
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ticks_started = SDL_FALSE;
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}
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Uint64 SDL_GetTicks64(void)
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{
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struct timeval now;
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if (!ticks_started) {
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SDL_TicksInit();
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}
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gettimeofday(&now, NULL);
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return (Uint64)(((Sint64)(now.tv_sec - start.tv_sec) * 1000) + ((now.tv_usec - start.tv_usec) / 1000));
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Uint64 ticks;
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sceRtcGetCurrentTick(&ticks);
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return ticks;
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}
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Uint64 SDL_GetPerformanceCounter(void)
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@@ -68,7 +54,7 @@ Uint64 SDL_GetPerformanceCounter(void)
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Uint64 SDL_GetPerformanceFrequency(void)
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{
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return 1000;
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return sceRtcGetTickResolution();
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}
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void SDL_Delay(Uint32 ms)
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