Renamed audio stream callback and moved the userdata parameter first

In general SDL API callbacks are called with the userdata paramter first, to mimic C++ method call convention
This commit is contained in:
Sam Lantinga
2023-08-27 14:43:21 -07:00
parent 5bdad5210f
commit 82db2b58f9
5 changed files with 19 additions and 19 deletions

View File

@@ -1511,7 +1511,7 @@ SDL_AudioDeviceID SDL_GetAudioStreamDevice(SDL_AudioStream *stream)
return retval;
}
SDL_AudioStream *SDL_OpenAudioDeviceStream(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec, SDL_AudioStreamRequestCallback callback, void *userdata)
SDL_AudioStream *SDL_OpenAudioDeviceStream(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec, SDL_AudioStreamCallback callback, void *userdata)
{
SDL_AudioDeviceID logdevid = SDL_OpenAudioDevice(devid, spec);
if (!logdevid) {